Emiel Sleegers
3D Environment Artist
Creating an Abandoned Tunnel in Maya, Substance & UE5
Emiel Sleegers shared the workflow behind the Abandoned Tunnel project, talked about the asset-creation process, and explained why Unreal Engine 5 was chosen for this project.
Emiel Sleegers
Nov 03, 2021
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Lighting Comparison in UE4 and Cryengine
Emiel Sleegers compared lighting production in Unreal Engine 4 and CRYENGINE. Plus he gave some tips on building lighting in video games.
Emiel Sleegers
May 16, 2016
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