Articles
Creating an Action Comedy Game with AccuRIG Realtime Tools
The Get Slapped team explained how Reallusion's tools help bring their upcoming slap-stick action comedy arena to life.
The Get Slapped Team
May 03, 2024
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Emilio Santos on Benefits & Challenges of Outsourcing
Emilio Santos, the founder and CTO of Threedee.io, showed how the company's software allows users to easily create and customize procedural 3D buildings, discussed the advantages, challenges, and trends of outsourcing, and explained how to organize effective communication between clients and outsourcing partners.
Emilio Santos
May 01, 2024
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NVIDIA Adds Ray Reconstruction to Portal with RTX
Soon, modders will be able to use it to improve classic games with RTX Remix.
Gloria Levine
May 01, 2024
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From Doom Mods to Retro Horror FPS: the Journey in Progress
Game developer Rekkimaru told us about his retro horror FPS Shraud, teased some cool "exotic" weapons, and shared how he wanted to relive Nightmare Creatures in this spiritual successor.
Rekkimaru -
Apr 30, 2024
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Hack The Publisher on Pitching Ideas & Developing Pixel Art Game Inspired by Korean Movies
Game development studio Hack The Publisher told us about its Oldboy-inspired old-school beat-'em-up Vengeance of Mr. Peppermint, explained how Xsolla's Accelerator program helped them successfully launch the game, and shared how it pitches ideas to investors and publishers.
Hack The Publisher Team
Apr 29, 2024
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GTA 3 Developer Explained Why He Had to Slow Players Down
That's the reason why you couldn't fly in that game.
Gloria Levine
Apr 26, 2024
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Lucas Pope on Making Games Out of Restrictions
The creator of Papers, Please and Return of the Obra Dinn discussed tool creation in Unity and explained why he's not worried about AI for now.
Gloria Levine
Apr 25, 2024
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Exclusive: Developers of 1930s-Style FPS Mouse on Art Style, Unity & Violence in Games
80 Level sat down with Fumi Games' Mateusz Michalak and Maciej Krzemień, who discussed Mouse's recent gameplay trailer, explained why they chose the Unity engine, elaborated on the game's rubber hose art style, and shared their opinion on violence in video games.
Fumi Games
Apr 24, 2024
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Carlos Estigarribia on Why Game Studios Turn to External Development Companies
Carlos Estigarribia, Head of Business Development at Kokku, spoke to us about why more studios are turning to external partners, how to organize effective workflows between clients and partners, and touched on the current trends in the industry.
Carlos Estigarribia
Apr 24, 2024
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