Articles

Creating an Action Comedy Game with AccuRIG Realtime Tools

The Get Slapped team explained how Reallusion's tools help bring their upcoming slap-stick action comedy arena to life.

The Get Slapped Team

May 03, 2024

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Emilio Santos on Benefits & Challenges of Outsourcing

Emilio Santos, the founder and CTO of Threedee.io, showed how the company's software allows users to easily create and customize procedural 3D buildings, discussed the advantages, challenges, and trends of outsourcing, and explained how to organize effective communication between clients and outsourcing partners.

Emilio Santos

May 01, 2024

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NVIDIA Adds Ray Reconstruction to Portal with RTX

Soon, modders will be able to use it to improve classic games with RTX Remix.

Gloria Levine

May 01, 2024

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From Doom Mods to Retro Horror FPS: the Journey in Progress

Game developer Rekkimaru told us about his retro horror FPS Shraud, teased some cool "exotic" weapons, and shared how he wanted to relive Nightmare Creatures in this spiritual successor.

Rekkimaru -

Apr 30, 2024

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Hack The Publisher on Pitching Ideas & Developing Pixel Art Game Inspired by Korean Movies

Game development studio Hack The Publisher told us about its Oldboy-inspired old-school beat-'em-up Vengeance of Mr. Peppermint, explained how Xsolla's Accelerator program helped them successfully launch the game, and shared how it pitches ideas to investors and publishers.

Hack The Publisher Team

Apr 29, 2024

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GTA 3 Developer Explained Why He Had to Slow Players Down

That's the reason why you couldn't fly in that game.

Gloria Levine

Apr 26, 2024

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Lucas Pope on Making Games Out of Restrictions

The creator of Papers, Please and Return of the Obra Dinn discussed tool creation in Unity and explained why he's not worried about AI for now.

Gloria Levine

Apr 25, 2024

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Exclusive: Developers of 1930s-Style FPS Mouse on Art Style, Unity & Violence in Games

80 Level sat down with Fumi Games' Mateusz Michalak and Maciej Krzemień, who discussed Mouse's recent gameplay trailer, explained why they chose the Unity engine, elaborated on the game's rubber hose art style, and shared their opinion on violence in video games.

Fumi Games

Apr 24, 2024

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Carlos Estigarribia on Why Game Studios Turn to External Development Companies

Carlos Estigarribia, Head of Business Development at Kokku, spoke to us about why more studios are turning to external partners, how to organize effective workflows between clients and partners, and touched on the current trends in the industry.

Carlos Estigarribia

Apr 24, 2024

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The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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