Articles

Balatro's Card Movements & Shaders Recreated in Unity

André Cardoso shared a detailed breakdown explaining how he translated Balatro's "game feel" to another engine.

Theodore McKenzie

May 02, 2024

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Unity 6 Preview Has Been Released

Featuring accelerated rendering, new lighting options, multiplayer workflows, and much more.

Theodore McKenzie

May 02, 2024

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Learn To Draw On Paper In Mixed Reality With This Meta Quest 3 App

VR Software Developer Stephen Rogers has presented Pencil, this year's Meta Presence Platform Hackathon winner, a Meta Quest 3 app for drawing in mixed reality on real paper with step-by-step art lessons and pose references.

Amber Rutherford

May 01, 2024

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From Doom Mods to Retro Horror FPS: the Journey in Progress

Game developer Rekkimaru told us about his retro horror FPS Shraud, teased some cool "exotic" weapons, and shared how he wanted to relive Nightmare Creatures in this spiritual successor.

Rekkimaru -

Apr 30, 2024

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Jettelly's New Book On Unity's Shader Functions Is Out Now

Elevate your projects with Shaders and Procedural Images for Technical Art e-book from the authors of The Unity Shaders Bible, covering essential topics for shader development in Unity, including polynomial and trigonometric functions, implemented with HLSL and Shader Graph to create shapes and figures in 2D & 3D.

Amber Rutherford

Apr 29, 2024

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Check Out This Unity-based Hack & Slash Game With Manga Ink Graphics

Hack, slash, and traverse an interconnected environment in GHOST EATER, a Unity-powered cybernetic third-person action game inspired by Deus Ex and NieR series, featuring distinctive manga halftone visuals.

Amber Rutherford

Apr 26, 2024

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Lucas Pope on Making Games Out of Restrictions

The creator of Papers, Please and Return of the Obra Dinn discussed tool creation in Unity and explained why he's not worried about AI for now.

Gloria Levine

Apr 25, 2024

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Exclusive: Developers of 1930s-Style FPS Mouse on Art Style, Unity & Violence in Games

80 Level sat down with Fumi Games' Mateusz Michalak and Maciej Krzemień, who discussed Mouse's recent gameplay trailer, explained why they chose the Unity engine, elaborated on the game's rubber hose art style, and shared their opinion on violence in video games.

Fumi Games

Apr 24, 2024

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Check Out This Cool Gameplay of Walking on the Wire

One day, you can try it in VR.

Terri Mills

Apr 23, 2024

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