Gamedev
Breaking Stereotypes: About 50% of Gamers Are Women
As the world of gaming continues to evolve, its demographic landscape is also changing. Let’s look at how women are making their mark in the gaming industry.
Anna Librekht
Aug 30, 2024
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Monthly Sales of Indie Games Consistently Exceed $3M
2024 is witnessing an unparalleled surge in the popularity of indie games, marking a distinctive shift from the long-standing dominance of AAA titles.
Alena Ivacheva
Aug 22, 2024
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A $24b Market: Why Do Game Studios Pay Influencers
The value of the global influencer market has tripled since 2019, reaching $21.1 billion in 2023. Let’s dive deeper into aspects of this promising industry.
Irina Ignatova
Aug 15, 2024
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Developing a Rogue-Lite Survival ARPG in Unity Using Spatial SDK
The developer of Crowgue, an indie rogue-lite survival action RPG, has shared with us how they worked on this project using Unity-powered Spatial SDK for the Wolves Den game jam, from production to preparing the pitch.
Shroudy Software
Jun 03, 2024
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Exclusive: Tiny Glade Developers Discuss Bevy, Proceduralism, Publishers & Cozy Games
To celebrate the release of Tiny Glade's demo version, Pounce Light's Anastasia Opara and Tomasz Stachowiak have joined 80 Level to discuss the game's history, proceduralism, Bevy, Rust, self-publishing, and the "cozy games" genre.
Pounce Light
May 30, 2024
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Creating an Action Comedy Game with AccuRIG Realtime Tools
The Get Slapped team explained how Reallusion's tools help bring their upcoming slap-stick action comedy arena to life.
The Get Slapped Team
May 03, 2024
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Exclusive: Developers of 1930s-Style FPS Mouse on Art Style, Unity & Violence in Games
80 Level sat down with Fumi Games' Mateusz Michalak and Maciej Krzemień, who discussed Mouse's recent gameplay trailer, explained why they chose the Unity engine, elaborated on the game's rubber hose art style, and shared their opinion on violence in video games.
Fumi Games
Apr 24, 2024
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Histera on Developing a Multiplayer First-Person Shooter Game in Unity
StickyLock Games' Jamel Ziaty has offered an exclusive behind-the-scenes look at the studio's upcoming FPS Histera, explaining how Unity's DOTS and Unity Gaming Services help the team set up the game's multiplayer component.
Jamel Ziaty
Mar 28, 2024
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Light Brick Talks LEGO Builder's Journey's Development & Unity's visionOS Support
Light Brick Studio's Technical Lead Mikkel Fredborg discussed the story and development of LEGO Builder's Journey, spoke about what makes Apple Vision Pro different from other headsets, and provided a detailed overview of Unity's support for visionOS.
Mikkel Fredborg
Mar 22, 2024
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