Gamedev
Where Do Players Pay and Play More?
The Q1 2025 Edition of The Xsolla Report: State of Play shows that while mobile game monetization is evolving, PC and console players maintain higher spending habits.
Anna Librekht
Mar 31, 2025
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2024 Closed With 19% YoY Growth in Video Games Investment
The Q1 2025 Edition of The Xsolla Report: State of Play emphasizes the gaming industry’s growth, driven by established industry giants and increasing investment, particularly in tech-focused segments.
Irina Ignatova
Mar 28, 2025
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Cold War, Nuclear Secrets & Puzzles: Atmospheric 2.5D Adventure By Two-Person Indie Studio
Alfonso Caparrini joined us to discuss NODE, a timeline-based 2.5D puzzle platformer set inside a top-secret Soviet nuclear complex, talking about his stylistic influences, the game's unique mechanics, and future plans.
Alfonso Caparrini
Mar 18, 2025
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Crafting a Teaser to Welcome Back Clash Royale's 2v2 Mode
DAMN! Visdev shared their working process on a teaser celebrating the return of Clash Royale’s 2v2 mode, blending Western aesthetics with the game’s signature charm.
Amelia Miller
Feb 10, 2025
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How Much Does It Cost To Create 3D Content For a Non-gaming Company?
By developing interactive product configurators, AR/VR experiences, virtual items and islands in platforms like Roblox, Fortnite, and Minecraft non-gaming companies can differentiate themselves from competitors and offer customers unforgettable experiences.
Alena Ivacheva
Jan 15, 2025
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Watch and Play: How Ads Influence the Mobile Gaming Boom
Autumn 2024 Edition of The Xsolla Report: The State of Play offers evolving trends, insights, and opportunities shaping the global gaming industry.
Alena Ivacheva
Dec 24, 2024
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65% of Consumers Crave for Brands to “Wow” Them via Interactive Content
Interactive content is a part of modern expetiential marketing. From creating small virtual items to developing an entire game dedicated to a brand. But why does interactive content outperform traditional advertising?
Anna Librekht
Dec 19, 2024
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How Do Brands Adapt Their Content For Gen Z and Alpha?
Integrating interactive 3D content into marketing strategies is a new trend for non-gaming brands.
Anna Librekht
Dec 03, 2024
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The Rise of Digital Wallets Among Gamers: Are Webshops Next in Line
The Autumn 2024 Edition of The Xsolla Report: The State of Play highlights the rising trend of web shop usage: 77% of players report purchases through web shops.
Irina Ignatova
Nov 26, 2024
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