Articles
Skyrim Designer Doesn't Think Bethesda will Switch from Creation to Unreal Engine
But that would help lose some "tech debt."
Gloria Levine
Oct 14, 2024
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Realistic Reflections Made on a 28-Year-Old Game Engine
Yet another proof that a software's age matters little when true talent is involved.
Theodore McKenzie
Aug 06, 2024
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A Programmer's Journey of Porting "Journey" to PlayStation 4
Martin Griffiths shared some insights on porting Thatgamecompany's 2012 adventure game as part of a two-person team.
Theodore McKenzie
Jul 29, 2024
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3 Planets in Under a Minute: A Closer Look at the Power of No Man's Sky's Engine
Martin Griffiths proved once again that NMS's proprietary engine is one of the game's greatest strengths.
Theodore McKenzie
Jul 23, 2024
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Developing Custom Unity-Based Engine For Underwater Action Roguelike
RetroStyle Games' Eldar Kalinin joined us to talk about a custom game engine, built specifically for the studio's debut game Codename: Ocean Keeper, delving into the engine's modular design and highlighting its flexibility and ability to integrate with any future project seamlessly.
Eldar Kalinin
Jul 09, 2024
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You Should Try This Useful 2D Game Engine
Shape Engine is simple but has everything you need to make a game.
Gloria Levine
May 31, 2024
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Exclusive: Tiny Glade Developers Discuss Bevy, Proceduralism, Publishers & Cozy Games
To celebrate the release of Tiny Glade's demo version, Pounce Light's Anastasia Opara and Tomasz Stachowiak have joined 80 Level to discuss the game's history, proceduralism, Bevy, Rust, self-publishing, and the "cozy games" genre.
Pounce Light
May 30, 2024
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Unity 6: A Deep Dive Into the Update's New Features & Enhancements
In light of Unity 6 Preview's recent release, Unity Technologies' Mathieu Muller has joined 80 Level to provide an in-depth overview of the update, discuss the new graphical features and improvements it introduces, and explain how you can get the most out of the engine's new version.
Unity Technologies
May 29, 2024
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Exclusive: Developers of 1930s-Style FPS Mouse on Art Style, Unity & Violence in Games
80 Level sat down with Fumi Games' Mateusz Michalak and Maciej Krzemień, who discussed Mouse's recent gameplay trailer, explained why they chose the Unity engine, elaborated on the game's rubber hose art style, and shared their opinion on violence in video games.
Fumi Games
Apr 24, 2024
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