Milan Dey
is aVirtual Production Environment & Lighting artist | On-set Unreal Operator
from Toronto, Canada
Skills
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McDonalds Virtual Production
I made this photoreal Cafe environment for the Virtual production of Mcdonalds by Pixomondo in collaboration with Virtual Production Academy. The main challenge was to get things well performant with photorealism. The blueprints of the cafe design were provided by the clients to follow.
“What you’re seeing is a 100% CG environment on a Virtual Wall in a studio. Everything was captured in camera. In a collaboration between Feels Like Home, Alter Ego, PIXOMONDO, Virtual Profuction Academy and William F. White International Inc., The days of filming inside a fast food restaurant, small retail or big box store may soon be behind us.”
Never imagined that this is ever possible. Its a new world. we dont travel to the location anymore, we change the corner of a Studio into a desired location. This is Future!
Unreal Engine Environment















BTS from the Shoot









Stills from the Commercial






Whitechapel 1859
1859, Victorian London became the center of the Industrial Revolution. With the advancement of steampowered technology, Science fiction writers and artists started imagine 20th century. Where writers like Charles Dickens wrote about the gritty slums of London, Science fiction writes like Jule Verne told about the futuristic cities and technologies. I tried to portray the essence of both steampowered fantasy aka STEAMPUNK and the dark ghetto of England. Inspired a lot by Alan Moore's graphic novel 'From hell' , Assassins' Creed Syndicate and Bioshock PC (My favourite) game and Arcane netflix show. I present you my Personal Environment work "Whitechapel 1859". Made in Unreal Engine 5 with the help of Megascans, Kitbash3D steampunk Pack and Victorian Asset pack from marketplace and tons of Sketchfab models. Hope you like it.



























The Hidden Temple Of Itzamná | UE5 | Realtime |
A Mayan temple of the almighty Itzamná, suddenly discovered in the middle of a Caribbean jungle, far away from the origin, In search of the Fountain of Eternity.
Hugely Inspired by Belur of Uncharted : The lost legacy and my childhood game Indiana Jones and the Emperor's tomb. Entirely made in Epic Games Unreal Engine from scratch with the help of BIG MEDIUM SMALL 's "The Lost city" pack, bunch of Packs from Marketplace, some cool assets from Sketchfab and of course Quixel Megascans assets. This is a realtime scene lit with Lumen GI method and nanites.
This output is freshly rendered and encoded from Movie Render Queue without any post production adulteration.
I want to thank Mahmoud Rahnama for the support. Without Mahmoud's support this project would have never been finished!


























