Character Production for Film: Workflow Overview
Valentin Erbuke talked about the way he approached his character project Jungle Hunter: sculpting, texturing, working on the face and the environment.
Valentin Erbuke
Feb 06, 2019
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Environment Production with Houdini and Megascans
Valentin Erbuke shared his first experience of creating an environment scene with Houdini, Maya and Quixel Megascans assets.
Valentin Erbuke
Jul 18, 2018
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Tips on Character Texturing
Check out Valentin Erbuke from Gnomon, talking about some of his amazing character projects.
Valentin Erbuke
May 11, 2018
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