Designing a Stylized Provencal Environment in ZBrush, Substance & UE4
Stéphane Charré explains what inspired the beautiful serene countryside scene, shares some tips and tricks behind asset creation, discusses the challenges of working on foliage for stylized pieces, and talks about how playing around with lighting settings can take your environment to a whole new level.
Stéphane Charré
Aug 05, 2021
Add bookmark
Studying a Hand-Painted Stylized Environment
Stéphane Charré did a breakdown of his small hand-painted stylized environment Tranquility House and gave tips for those who want to work in the same art style.
Stéphane Charré
Jan 01, 2019
Add bookmark
Using Asset Packs for Environment Design
Stéphane Charré talked a little about the way you can use pre-made assets with the available game assets.
Stéphane Charré
Jan 29, 2018
Add bookmark