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Stéphane Charré

Junior Environment Artist

Montpellier

Designing a Stylized Provencal Environment in ZBrush, Substance & UE4

Stéphane Charré explains what inspired the beautiful serene countryside scene, shares some tips and tricks behind asset creation, discusses the challenges of working on foliage for stylized pieces, and talks about how playing around with lighting settings can take your environment to a whole new level.

Stéphane Charré

Aug 05, 2021

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Studying a Hand-Painted Stylized Environment

Stéphane Charré did a breakdown of his small hand-painted stylized environment Tranquility House and gave tips for those who want to work in the same art style.

Stéphane Charré

Jan 01, 2019

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Using Asset Packs for Environment Design

Stéphane Charré talked a little about the way you can use pre-made assets with the available game assets.

Stéphane Charré

Jan 29, 2018

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