logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Michael Gerard

Senior Level & Vegetation Artist

Tutorial: The Witcher 3-Inspired Snowy Scene Featuring Rich Vegetation

Michael Gerard provided a detailed breakdown of the Skellige Scene inspired by The Witcher 3, which features rich vegetation covered by snow, focusing on using SpeedTree to create trees and foliage and on controlling the amount of snow with a dynamic snow system.

Michael Gerard

Oct 22, 2024

Add bookmark

Creating a Horizon Forbidden West-Inspired Jungle Scene With UE5

Technical Vegetation Artist Michael Gerard has returned to 80 Level to tell us about the new Jungle River project, inspired by Horizon Forbidden West, share the workflow behind the environment, and explained how the Fluid Flux plug-in was used to create the scene.

Michael Gerard

Aug 10, 2022

Add bookmark

Working with Lumen & Nanite in Unreal Engine 5

A Landscape Artist Michael Gerard returns to tell us about new tools that Unreal Engine 5 offers – Lumen and Nanite and how to use them in your projects.

Michael Gerard

Jun 14, 2021

Add bookmark

Death Stranding-Style Scene: Assets, Vegetation, Composition Workflow

Michael Gerard did a breakdown of his Death Stranding-inspired scene and discussed his approach to working with Megascans assets, creating materials in Substance Designer, shared his workflow on vegetation in SpeedTree, talked about lighting setup and landscape composition. 

Michael Gerard

Nov 19, 2020

Add bookmark

Technical Side of Environment Art in UE4

Michael Gerard did a breakdown of his Abandoned Train scene made with UE4, Megascans, and SpeedTree: moss creation, Cover System, PP Material, and more. 

Michael Gerard

Apr 26, 2019

Add bookmark

Natural Scenes with SpeedTree & Quixel Mixer

Michael Gerard shared the details of his process of working on natural scenes and vegetation with UE4, SpeedTree, and Quixel Mixer.

Michael Gerard

Dec 13, 2018

Add bookmark
Partners

The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more