Tutorial: The Witcher 3-Inspired Snowy Scene Featuring Rich Vegetation
Michael Gerard provided a detailed breakdown of the Skellige Scene inspired by The Witcher 3, which features rich vegetation covered by snow, focusing on using SpeedTree to create trees and foliage and on controlling the amount of snow with a dynamic snow system.
Michael Gerard
Oct 22, 2024
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Creating a Horizon Forbidden West-Inspired Jungle Scene With UE5
Technical Vegetation Artist Michael Gerard has returned to 80 Level to tell us about the new Jungle River project, inspired by Horizon Forbidden West, share the workflow behind the environment, and explained how the Fluid Flux plug-in was used to create the scene.
Michael Gerard
Aug 10, 2022
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Working with Lumen & Nanite in Unreal Engine 5
A Landscape Artist Michael Gerard returns to tell us about new tools that Unreal Engine 5 offers – Lumen and Nanite and how to use them in your projects.
Michael Gerard
Jun 14, 2021
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Death Stranding-Style Scene: Assets, Vegetation, Composition Workflow
Michael Gerard did a breakdown of his Death Stranding-inspired scene and discussed his approach to working with Megascans assets, creating materials in Substance Designer, shared his workflow on vegetation in SpeedTree, talked about lighting setup and landscape composition.
Michael Gerard
Nov 19, 2020
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Technical Side of Environment Art in UE4
Michael Gerard did a breakdown of his Abandoned Train scene made with UE4, Megascans, and SpeedTree: moss creation, Cover System, PP Material, and more.
Michael Gerard
Apr 26, 2019
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Natural Scenes with SpeedTree & Quixel Mixer
Michael Gerard shared the details of his process of working on natural scenes and vegetation with UE4, SpeedTree, and Quixel Mixer.
Michael Gerard
Dec 13, 2018
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