Martin Teichmann
Lead Environment Artist
Antique Shop: How to Make a Scene With Dozens of Props Using Photogrammetry & UE5
Lead Environment Artist Martin Teichmann has shared an enormous breakdown of the Antique Shop environment, explaining how its myriads of assets were made using Maya, Substance 3D, and RealityCapture and detailing the lighting setup in Unreal Engine 5.
Martin Teichmann
Aug 24, 2023
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Building Environments For AAA Games
Environment artist Martin Teichmann talked about the main tasks of environment modelers in game development, discussed readability, use of color and optimization of 3d scenes.
Martin Teichmann
Oct 18, 2016
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