Junliang Zhang Junliang
Technical Artist
Salt Lake City
Procedural Forest Terrain Production with Houdini and UE4
Junliang Zhang did a breakdown of his procedural terrain created with the HeightField workflow in Houdini and finished in UE4.
Junliang Zhang Junliang
Jan 21, 2020
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Creating a Cyberpunk Chinese City in UE4
Junliang Zhang shared the production details of CyberNeon in UE4, a project that combined the styles of Blade Runner 2049 and Chinese cyberpunk.
Junliang Zhang Junliang
May 16, 2019
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Mimicking Prey and Alien Isolation Lighting in UE4
Junliang Zhang talked about his re-lighting exercises, which completely change the look of the awesome environments by Wiktor Öhman and Liam Tart.
Junliang Zhang Junliang
Aug 21, 2017
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