Jonathan Holmes
3D Artist & Community Manager at Quixel
www.artstation.comVehicular Hard-Surface Texturing Using Quixel Mixer: Part 1
Check out this massive, 2-part tutorial by Jonathan Holmes on using Quixel Mixer in hard-surface texturing of a LearJet 24 aircraft.
Jonathan Holmes
Oct 21, 2021
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Vehicular Hard-Surface Texturing Using Quixel Mixer: Part 2
This is the second part of Jonathan Holmes' enormous 2-part tutorial on using Quixel Mixer in hard-surface texturing. You can read Part 1 here.
Jonathan Holmes
Oct 21, 2021
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Building Pine Flatwoods In UE4
Jonathan Holmes from the Quixel team shared a detailed breakdown of his recent environment Pine Flatwoods discussing the workflow in Quixel Mixer and SpeedTree as well as export and material & lighting setup in UE4.
Jonathan Holmes
May 25, 2020
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Recreating Real-World Environments in UE4
Jonathan Holmes showed how he approached the production of his ‘Substation’ project, which was created with some Megascans assets.
Jonathan Holmes
May 15, 2018
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Building Florida Wilderness in Unreal 4
3d artist Jonathan Holmes shared a full breakdown of his UE4 scene, where he combined the power of Quixel Suite and Megascans to build a realistic rendition of the Florida train track.
Jonathan Holmes
Mar 06, 2017
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Vehicular Hard Surface Detailing using Quixel DDO
Learn how to take NDO-detailed models into DDO, the process for setting up DDO’s expected input maps and other tricks for a texturing solution from Quixel.
Jonathan Holmes
Jan 16, 2017
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