Jay Cummings
Junior Environment Artist
Nottingham
Creating a Slaughterhouse in UE4: Part 2
Jay Cummings wrote a detailed article about the production of his recent project Slaughterhouse made in UE4. Part 1 covered the pre-production phase, software used, blockout, asset modeling, materials, and foliage. In Part 2, Jay discusses his approach to photogrammetry, lighting, post-processing, effects and additional materials included in the appendix.
Jay Cummings
Oct 10, 2019
Add bookmark
Creating a Slaughterhouse in UE4: Part 1
Jay Cummings wrote a detailed article about the production of his recent project Slaughterhouse made in UE4. Part 1 covers the pre-production phase, software used, blockout, asset modeling, materials, and foliage. In Part 2, Jay will discuss his approach to photogrammetry, lighting, post-processing, effects and additional materials included in the appendix.
Jay Cummings
Oct 02, 2019
Add bookmark
Video Game Guns: Reference, Baking, Texturing!
Jay Cummings showed how he builds amazing detailed 3d handgun with an amazing level of detail.
Jay Cummings
Mar 30, 2018
Add bookmark