The video discusses using “the body force helper in Phoenix FD to attract the smoke from one object to another, setting up an animated noise map to break up the emission of the smoke across the surface of the torus, adding noise and turbulence to the smoke simulation to add more variation and tweaking the volumetric rendering settings to achieve the final smoke look.”
The second part focuses on using tyFlow to create the small lightning FX that pop up throughout the smoke funnel. You will learn how to use the position object operator and find a target to attract the lightning from one object to another.
Then, you will learn about setting up Vray lights and simple Vray rendering settings, including minor post-production in After Effects.