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Tips On Normal Map Baking For Hair Cards

Vadim Sorici has recently presented real-time hair done for his upcoming character and a short guide to help other artists.

Vadim Sorici has recently presented real-time hair done for his upcoming character. The project is rendered using Marmoset, and the hair here is around 19K triangles. The artist made hair cards with the help of XGen and Arnold.

Check out his results below:

The thing is that the artist has also shared a small tutorial showing some tricks regarding normal map baking for hair cards. Take some time and learn more about real-time hair:

You can learn more and find other final shots here.

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Comments 2

  • Anonymous user

    This is the issue I'm facing. everything I've done is exact but my normal is reddish.

    Link to image - https://ibb.co/nsF82Dn

    0

    Anonymous user

    ·3 years ago·
  • Anonymous user

    Hey, I'm trying to do the same thing in my project to create the normal map but my normal map is reddish in color can anyone guide me, please?
    Thanks

    0

    Anonymous user

    ·3 years ago·

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