Articles
Fluid Flux Developer Showcases Impressive New Water Simulation
Unreal Engine works magic in Krystian Komisarek's hands.
Gloria Levine
Feb 19, 2024
Add bookmark
"The Unity Shaders Bible" Author on Using Unity For Technical Art
The author of "The Unity Shaders Bible", Fabrizio Espíndola, explained how he got into technical art 10 years ago, discussed shader creation in Unity, and shared some advice on how to stand out professionally.
Fabrizio Espindola
Feb 19, 2024
Add bookmark
Unity For Technical Art: Advantages, Tools & Workflows
Technical Artist Kacper Szwajka told us how he shifted from concept art to technical art, spoke about the advantages of Unity when it comes to his work, and shared some details about the recently released guide on GPU-boosted run-time procedural placement on terrain in Unity.
Kacper Szwajka
Feb 12, 2024
Add bookmark
Look How You Can Set Up Underwater Lighting in Unreal Engine 5
Stef Bracke talked about the Azurean Depths project, sharing how the underwater environment was created with Unreal Engine's PCG and detailing the creation process behind caustics, lighting, and post-process stages.
Stef Bracke
Nov 29, 2023
Add bookmark
BroadLeaf: Developing a Real-Time Solution for Rendering Trees
Tencent America's Yixin Hu has told us about BroadLeaf, a real-time solution for rendering large-scale forests, explaining how it handles data compressions and texture baking, discussing LOD transition, and comparing the tech to UE5's Nanite.
Yixin Hu
Aug 29, 2023
Add bookmark
Promote your brand with 80 Level Media
Advertise
Creating a Scaffolding Generator for Unreal Engine in Houdini
Akio Inagaki has shared a comprehensive breakdown, detailing the working process behind the Houdini-powered procedural scaffolding generator, explaining how instancing was used, and revealing how procedural materials were integrated.
Akio Inagaki
Jun 14, 2023
Add bookmark
Developing a Simple Foliage Tool in Houdini
Technical Artist Youmna Sahab told us how and why the Foliage Tool was created, revealed the workflow behind the project, and shared some tips and tricks for aspiring Houdini Artists.
Youmna Sahab
Jun 28, 2022
Add bookmark
Tech Tips on Stylized Scenes in Unreal
Junliang Zhang shared a technical art portfolio presentation, talked about shaders, and showed a lot of material blueprints for working in Unreal Engine.
Theodore McKenzie
Apr 28, 2021
Add bookmark
Recreating the Drawing Mechanic from Half-Life: Alyx in Unity
Daniel Santalla explained how he set up the mechanic that allows the player to draw on a blackboard in VR and how it can be done with the glass surface similar to the effect in Half-Life: Alyx.
Daniel Santalla
Feb 23, 2021
Add bookmark