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Sakura Rabbit Demonstrated Impressive Real-Time Mesh Deformations In Unity

Check out some really nice physics.

Unity wizard Sakura Rabbit, renowned for her stunning CG work, has once again captivated hundreds of people by pushing the boundaries of shader magic with exceptional precision and focus on detail. In this really satisfying video, the vertex shader calculates the deformation of the thigh, with the deformation points synchronized to the ribbon's position, resulting in a smooth and dynamic effect.

Here’s another one, showcasing the realistic deformation of the interior of the character's mouth:

Sakura often gives a behind-the-scenes look at her setups and shares project files so we may have the opportunity to learn more about these experiments. In the meantime, check out these real-time wrinkles, automatic paving, Mid-Autumn Festival scene transition effect, real-time feathery wings dissipation VFX, and much more on Sakura's X/Twitter page.

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