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Outsourcing Cases

Interactive Marketing & Creation of Non-Gaming Company in Fortnite

Bogdan Lomakin-Moroz told us about interactive content in marketing, discussing the creation of a non-gaming company in Fortnite, various communication channels and metaverses, future trends, and the situation in multiple markets worldwide.

Bogdan Lomakin-Moroz

Oct 24, 2024

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Trends, Prices & Workflow of Making 3D Content for Non-Gaming Brands

Vladimir Tokarev, CEO at Artmer Studio, talked to us about creating 3D content for non-gaming brands, discussing why such brands need this type of content, how they conduct their expertise, how to find clients, pricing, and which market trends we'll witness in the future.

Vladimir Tokarev

Oct 17, 2024

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Why Non-Gaming Brands Need 3D Gaming Content

Matthew Warneford, CEO of Dubit, talked to us about creating 3D gaming content for the Cricket World Cup, Adidas, Charlie XCX, and Samsung inside Roblox, discussing why non-gaming brands need it and how prices are formed.

Matthew Warneford

Oct 04, 2024

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Intricacies of Creating 3D Content for Non-Gaming Brands

Technical artist August Wasilowski shared his experience making content for non-gaming companies and explained how it can be different from working in traditional game development.

August Wasilowski

Aug 12, 2024

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Is Outsourcing More Cost-Efficient Than In-House Gamedev?

When it comes to counting costs, outsourcing is usually considered less expensive than hiring a full-time employee. 80 Level conducted a study on the state of outsourcing in gamedev to get to the core of it.

Anya Gulyaeva

Jul 30, 2024

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More Than Half of Game Developers Are Not Ready to Outsource Game Design

Outsourcing only non-core production stages seems like a perfect solution – but does it match the reality?

Averyan Anchugin

Jul 15, 2024

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Working Together to Provide High-Quality Animation Services around the World

Paco Navarro, the co-founder of Exodo Animation Studios, shared how one of the oldest animation companies in Mexico ensures outsourcing quality and discussed the difficulties studios might face when working with clients from other parts of the world. 

Paco Navarro

Jul 10, 2024

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Benefits & Challenges of German Outsourcing Studio

The CEO of the art outsourcing Game Art Brain, Christian Retzlaff, told us how the team ensures quality through communication, why competition is so challenging for a European studio, and what trends there are in outsourcing.

Christian Stephan Retzlaff

Jun 26, 2024

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Why Developers Port Games to Other Platforms & How It Affects Engagement

Manoel Neto, the CTO at Kokku, explained why developers should consider porting their games, what they need to think about when working with different platforms, and how Kokku can help make sure everything goes smoothly.

Manoel Neto

Jun 19, 2024

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The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

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Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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