XMD Academy is starting a new term on July 15th. They’ve added 3 very exciting courses that are sure to fill up quickly.
XMD Academy is starting a new term on July 15th. They’ve added 3 very exciting courses that are sure to fill up quickly. If you purchase more than 1 Live course you get $50 off each class with coupon code 2xlearner.
The Academy has two choices for you: Live or On Demand. The Live version has the pre-recorded classes and at least one Q&A session a week to have direct access to the instructor to ensure you get the most out of each module. The On Demand version will only contain the pre-recorded lessons.
Here’s the list with all of them:
Instructor: Spicer McLeroy
This is an amazing course all about Sculpting Collectibles in ZBrush.
In this course you will learn how to create a dynamic character in pose to use for 3D Printing and how to render the character in Keyshot, Zbrush and Marmoset.
This Character Creation course will consist of ten LIVE Q&A and critique sessions accompanied with pre-recorded lectures focusing on demystifying the body and Zbrush. Plus, you are joining the top-tier, VIP, exclusive community all working hard to become a valuable and respected artist.
Every week you will have a new lecture to help you understand anatomy and Zbrush that you can watch at your own pace.
Instructor: Ashley Sparling
In this course Ashley will take you through an easy method of creating game ready hair that can be used for your personal projects or a professional work place.
This course is aimed to give you the knowledge and the hair salon CG tools to aid you in creating stunning looking hair for AAA game. Using techniques that can be used in a working environment and for portfolios.
Instructor: Adrian Martuneac
In this course you will learn how to make your own character, from sketch to a fully working 3D character in Unreal.
We will go through all the important stages: design basics, 3d modeling, retopology, texturing, rigging, and implementing the character in Unreal Engine 4, which right now is one of, if not the most used game engine in the industry for all kind of projects.
This course will give you the skills to get a real foothold in the industry when companies see that you understand the entire pipeline and are capable of making something functional.
Every week will consist of pre-recorded tutorial videos and my entire process for a character, Live Q&A, and critique sessions.
Ad will made sure that you will have enough resources and time for all the stages.
You will be guided each week so you are all up to speed to make working characters that you can run around with and use for whatever future projects you might have in mind.
Instructor: Garry Lewis
Choosing how and what to render with is hard. Then, to add more to that, all the Render settings in 3D applications can be a huge undertaking. Then on top of that you need to understand what all the settings mean and how to change them for different rendering situations.
We will start with designing a scene. We will take that concept into production and create the models and layout for the scene. Next when we get to lighting and rendering, we will be very straight forward and streamlined.
You’ll be rendering within 10 minutes. So in this course we will look at “rendering” and in that we mean creating a good visual image. Not just hitting the render button in a 3D application.
Instructor: Eric Askue
We will be going over how to prepare models for FDM and SLA printers, different production lines and things you never thought would matter. Going over the setup for statues, props and articulation for your 3D prints. Eric will show you what it takes and how preparation can save you time and money moving forward with the collectibles industry.
What does it take to go from digital to a printed part? This course will dive deep into the two more common printing methods. You will learn how to prepare your models for printing and production. You will also learn what you should look for to make the printing method flow with the least amount of difficulty. Plus, Eric will show you how to overcome the limitations of printers and software.