Articles
7 Great CGMA Courses for Aspiring 3D Artists & Game Developers
Register today to learn more about creating 3D characters and environments, working with Unreal Engine 5, and modeling assets for games.
Theodore McKenzie
May 29, 2023
Add bookmark
CGMA Summer 2021 Term Registration is Now Open
CG Master Academy is open for Summer 2021 registration featuring new courses and instructors.
Theodore McKenzie
May 20, 2021
Add bookmark
Sculpting A Detailed Body Anatomy At CGMA
Kristian Weinand shared the experience of taking the CGMA Anatomy for Production course led by Christian Bull and did a breakdown of the male sculpt he worked on.
Kristian Weinand
Mar 22, 2021
Add bookmark
Making a Modular Abandoned Diner in UE4
Tommaso Brambilla talked in detail about his Abandoned Diner project made at CGMA: modular approach and modeling stage, texturing with Substance tools and vertex painting, setting up lighting and mood, and more.
Tommaso Brambilla
Dec 04, 2020
Add bookmark
Hand-Painted Witch Cafe: Texturing a Stylized Scene
Finn Stevens-Lock talked about their small cozy scene Witch Cafe made during one of the courses at CGMA: idea development, different approaches to texturing, the use of a 2.5D art technique, and lighting.
Finn Stevens-Lock
Nov 25, 2020
Add bookmark
Promote your brand with 80 Level Media
Advertise
Naga Shrine of Rejuvenation: Texturing Game Assets in Substance Painter
Alexander Nguyen did a breakdown of his stylized scene, Naga Shrine of Rejuvenation, made during the CGMA course, discussed his approach to creating a stylized look to the assets, talked about working on the vegetation and water texture as well as shared his lighting setup.
Alexander Nguyen
Nov 20, 2020
Add bookmark
Creating A Revendreth-Inspired Scene in Maya and Photoshop
Pat Klisiewicz did a breakdown of his scene inspired by Revendreth, made during the CGMA course, shared his modeling workflow in Maya, discussed the texturing process in Photoshop, and explained his lighting set-up in Marmoset Toolbag to recreate the game’s atmosphere.
Pat Klisiewicz
Nov 13, 2020
Add bookmark
Combining Skin and Hard-Surface Workflow in ZBrush and Substance Tools
Masao Hieno did a breakdown of his beast he created during the CGMA course and shared the details of his approach to modeling in ZBrush and Maya and skin workflow Substance Painter and Substance Designer.
Masao Hieno
Nov 03, 2020
Add bookmark
Working on a Face Rig for a Stylized Character in Maya
Sakari Hakkarainen took CGMA's Character Facial Rigging for Production course and discussed his approach to the final project.
Sakari Hakkarainen
Oct 30, 2020
Add bookmark