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7 Great CGMA Courses for Aspiring 3D Artists & Game Developers

Register today to learn more about creating 3D characters and environments, working with Unreal Engine 5, and modeling assets for games.

Theodore McKenzie

May 29, 2023

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CGMA Summer 2021 Term Registration is Now Open

CG Master Academy is open for Summer 2021 registration featuring new courses and instructors.

Theodore McKenzie

May 20, 2021

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Sculpting A Detailed Body Anatomy At CGMA

Kristian Weinand shared the experience of taking the CGMA Anatomy for Production course led by Christian Bull and did a breakdown of the male sculpt he worked on.

Kristian Weinand

Mar 22, 2021

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Making a Modular Abandoned Diner in UE4

Tommaso Brambilla talked in detail about his Abandoned Diner project made at CGMA: modular approach and modeling stage, texturing with Substance tools and vertex painting, setting up lighting and mood, and more.

Tommaso Brambilla

Dec 04, 2020

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Hand-Painted Witch Cafe: Texturing a Stylized Scene

Finn Stevens-Lock talked about their small cozy scene Witch Cafe made during one of the courses at CGMA: idea development, different approaches to texturing, the use of a 2.5D art technique, and lighting.

Finn Stevens-Lock

Nov 25, 2020

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Naga Shrine of Rejuvenation: Texturing Game Assets in Substance Painter

Alexander Nguyen did a breakdown of his stylized scene, Naga Shrine of Rejuvenation, made during the CGMA course, discussed his approach to creating a stylized look to the assets, talked about working on the vegetation and water texture as well as shared his lighting setup. 

Alexander Nguyen

Nov 20, 2020

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Creating A Revendreth-Inspired Scene in Maya and Photoshop

Pat Klisiewicz did a breakdown of his scene inspired by Revendreth, made during the CGMA course, shared his modeling workflow in Maya, discussed the texturing process in Photoshop, and explained his lighting set-up in Marmoset Toolbag to recreate the game’s atmosphere.

Pat Klisiewicz

Nov 13, 2020

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Combining Skin and Hard-Surface Workflow in ZBrush and Substance Tools

Masao Hieno did a breakdown of his beast he created during the CGMA course and shared the details of his approach to modeling in ZBrush and Maya and skin workflow Substance Painter and Substance Designer. 

Masao Hieno

Nov 03, 2020

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Working on a Face Rig for a Stylized Character in Maya

Sakari Hakkarainen took CGMA's Character Facial Rigging for Production course and discussed his approach to the final project.

Sakari Hakkarainen

Oct 30, 2020

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