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Quixel is an industry leader in high-end texturing solutions, specializing in art tools for the Games, Archviz and VFX industries. After releasing Quixel Suite in 2013, Quixel tools quickly became a defacto standard for texturing.

Quixel is an industry leader in high-end texturing solutions, specializing in art tools for the Games, Archviz and VFX industries. After releasing Quixel Suite in 2013, Quixel tools quickly became a defacto standard for texturing.

In 2016 Quixel announced the public beta release of much awaited Megascans, now the world’s largest online scan library containing thousands of standardized and physically based surface scans, vegetation scans and 3D scans. Quixel simultaneously introduced a new line of standalone art tools, Megascans Studio and Megascans Bridge, for easily mixing and customizing surface scans, and quickly exporting scans to major engines and renderers.

Quixel SUITE

Create amazing textures and normals with the industry leading Quixel SUITE. Developed by top industry artists, you are guaranteed the highest quality results and the ultimate artistic experience.

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Features:

Completely integrated experience. With complete seamless integration with both Photoshop and the full set of Quixel tools, 3DO is always there when you need it. No need to jump back and forth between different applications to preview your work. 3DO easily hooks up to your Photoshop documents, simple as can be.

© Quixel, 2017

Physically based rendering. Stay ahead of the curve with the industry’s latest advances in physically based rendering, ensuring you’re all set for creating premium quality content for the next generation of games and films. Experience visuals so stunning you won’t believe they’re real-time, and export high-res production renders in no-time.

© Quixel, 2017

Cinematic post processing. Present your content the way it’s meant to be seen with 3DO’s next-gen post processor. Apply cinematic effects with real-time DOF, color correction, anamorphic lens flares, vignetting, chromatic aberration, SSAO and more.

© Quixel, 2017

World’s fastest displacement. With Quixel’s ground breaking displacement generator, you’ll see your normal map extruded in real time on any mesh without ever having to convert it to a height map. Create in 2D, see in 3D — the second you make a change.

© Quixel, 2017
100% Marmoset compatible.

Quixel DDO

DDO enables you to rapidly create incredible textures, letting you focus on polish and offloading the rest. The workflow is fast, easy and completely adaptable to your own art style. Achieve unrivaled results at unlimited resolutions with the world’s first fully scan based PBR workflow.

Features:

© Quixel, 2017

DynaMask DynaMask introduces unlimited masking control for texture artists. Design stunning weathering using scan and volume based masks, while creating stylized lighting and coloration, all completely non-desctructive and extremely responsive, straight in Photoshop.

© Quixel, 2017

Smart Materials Introducing Smart Materials, a physically accurate and constantly growing library of scan based materials, with measured weathering that reacts to the shape of your mesh. Also taking into account texel density and surface types, Smart Materials constitute the most powerful material technology to date.

© Quixel, 2017

Instant PBR Quixel is working with top studios around the world to bring you the most standardized PBR workflow to date. Right Click Calibration makes any material conform to measured PBR values instantly, and DDO ships with calibration support for a multitude of rendering engines including UE4, CryEngine, Toolbag 2 and Unity 5.

© Quixel, 2017

Mega Resolution DDO is built for high performance texturing to offer you the most easily managable hi-res texturing workflow in Photoshop to date. Work seamlessly with high-resolution textures up to 8K, and export even higher resolutions at any time with DDO’s powerful UpRes feature

© Quixel, 2017

Super Flexible Workflow DDO is built to work with any pipeline while also allowing for completely custom workflows. Set up your own materials, presets and map types, and effortlessly create textures in any style. Whether you are in VFX, ArchiViz or Games, DDO will seamlessly plug into any part of your texture workflow.

© Quixel, 2017

DDO Fusion DDO fuses with tools such as UE4, 3ds Max, Unity 5, Modo, CryEngine and Toolbag 2. Streamline turnaround by texturing directly inside the engine of your project, with DDO staying right inside the app. And as long as your own engine has hot-reloading enabled, DDO will snap right into your tool.

© Quixel, 2017

Megascans Materials DDO is the ultimate tool for utilizing the full power of the Megascans library. Mix scans to create stunning multi-layered tileables, and let scans empower your entire pipeline, from masking to PBR calibrated reflectance. DDO ships with over 1 Gigabyte of Megascans samples to get you started.

© Quixel, 2017

Color to Material Use color ID linking to turn your color map into base materials in just one click, redefining the way you think about color maps. DDO explodes your color map into pre-masked material groups in a matter of seconds, saving you huge amounts of time setting up your base PSD.

© Quixel, 2017

DDO Look Dev Texture meshes without UVs in 2.5D with the DDO Look Dev pipeline, empowering concept designers to visualize final quality in Pre-Vis. This texture pass is non-destructive and can be passed on to any 3D artist to be used on the final model. Clients without DDO can always edit the PSD and send it back hassle-free, for a fully dynamic pipeline.

Quixel NDO

NDO is the definitive normal mapping tool, that turns Photoshop into a complete normal creation toolkit. Use every tool Photoshop has to offer to sculpt normals in real-time, build non-destructive hard-surface designs, extract rich normals from photos with unrivaled definition, and instantly preview every tweak in 3D.

Features:

© Quixel, 2017

Hard-surface has never been faster. Create normal shapes instantly using selections, vectors and brushes, and get perfect bevels with NDO’s advanced tweaking engine. Creating hard-surface designs has never been faster, and is one of the many reasons NDO has quickly become the industry standard for normal mapping among environment artists.

© Quixel, 2017

Introducing Multisculpting. The new Multisculpting feature allows artists to paint jaw-dropping normals in real-time, using unlimited layers and any PS tools. Endless new possibilites open up as vectors, layer effects, filters, smudges, lattices, blend ifs, brushes, wires and so much more can be combined non-destructively to build a single normal layer.

© Quixel, 2017

Stunning material definition from photos. Achieve astonishing material definition while converting photos to normals using presets developed specifically for certain material types. Tweak the presets to perfectly suit your needs, or define your own from scratch. NDO’s unsurpassed algorithms gives you power to control volume and details like never before.

© Quixel, 2017

Super quick detailing. Add unlimited detail to your existing normal bakes without the hassle. No need to worry about rebaking, fake floaters, artifacts, or having too many subdivisions. Just add the surface detail, non-destructively, straight in Photoshop.

© Quixel, 2017

Instant displacements. With Quixel’s ground breaking displacement generator, you’ll see your normal map extruded in real time on any mesh without ever having to convert it to a height map. Create in 2D, see in 3D — the second you make a change.

Megascans

Megascans is the world’s largest online scan library containing thousands of standardized and physically based surface scans, vegetation scans and 3D scans.

Megascans Library 

Megascans and its massive scan library contains physically based 3D, vegetation and surface scans. It’s a 100% standardized library with thousands of scanned items from all over the world including ecosystems covering every detail of a specific biome.

Megascans Studio 

With Megascans Studio you can customize and blend surface scans to create stunning tileables. Megascans Studio is included in the Megascans library service. With this standalone scan editor, you can easily customize and blend your downloaded scans.

Megascans Bridge 

Megascans Bridge is a highly scriptable production tool that will allow you to easily manage all your scans on disk, and export them to any renderer. Bridge is included in the Megascans Library Service

QuixelRecent articles

Animating Rusty Robot in Post-Apocalyptic World Inspired by Wall-E & Fallout

Gal Ravid-Tal talked about the Scrappy cinematic, explaining how he made the robot look rusty but cute and showing the lighting setup that allowed him to easily test different moods.

Breakdown: Precision Milling & Drilling Machine Made With ZBrush & Substance 3D

Lyubov Vasileva shared the working process behind the NORA Precision Milling & Drilling Machine project, detailing how to create realistic and captivating damaged textures while offering valuable insights and tips.

How to Set Up Cinematic Dark Fantasy Canyon in Unreal Engine

Anton K. shared how he created the dark fantasy environment inspired by Dark Souls and Bloodborne in Unreal Engine, explaining how the lighting helped set up the dramatic, moody atmosphere.

How To Set Up Procedural Terrain With Unreal Engine 5.4

Alexandre Martin explained how to create a realistic environment with minimal complexity using Unreal Engine 5's native tools, detailing the workflow for generating fully procedural terrain using only two materials.

Fab Post-Launch Update & Quixel Content Roadmap Reveal

Learn more about upcoming features, known issues, and more.

Check Out This UE5-Powered Recreation of Fallout: New Vegas' Lucky 38

Casino floor!

Captivating 3D Terrarium Scene in Blender & Unreal Engine 5

The author employed UE5's Niagara Fluids to create the mist effect.

Recreating Heckler & Koch VP9 Match With Blender & Substance 3D Painter

Denis Chirkov walked us through the Heckler & Koch VP9 Match project, explaining how a real-life pistol featuring scuffs and signs of use was brought to life with Blender, ZBrush, Substance 3D Painter, and Marmoset Toolbag.

Learn How To Craft Viking-Inspired Knife With ZBrush & Substance 3D

Sujay Mali shared a detailed breakdown of the Raven Knife project, explaining how this Viking-inspired Damascus steel knife with a horn-carved handle and a leather sheath was created using Maya, ZBrush, Substance 3D Painter, and Unreal Engine 5.

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