logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Official website

www.marmoset.co
Creators of Marmoset Toolbag: the essential real-time artist's toolkit. Authors of Skyshop: the authoritative image-based lighting shader & tools suite for Unity. We art. We engineer. We strive to make better, prettier, locally-grown pixels.

Marmoset Toolbag

1 of 4

Marmoset Toolbag is a full-featured, real-time material editor and renderer bundled in a tidy package. Toolbag provides 3D artists a powerful and efficient workflow, bringing exemplary rendering quality to every stage of the 3D art pipeline.

Leading the Way

Your favorite rendering toolkit just grew up. With the release of the second generation of our flagship rendering suite, Toolbag 2 brings stunning, physically accurate, GPU-powered, real-time rendering to OS X & Windows. Toolbag 2 stays true to all you know and love in Toolbag 1, while benefiting from a complete rewrite to bring you the latest and greatest in rendering techniques and next-generation shader standards

Full Scene Ahead

Rendering a bike model in Marmoset Toolbag © Marmoset, 2015

Toolbag has been greatly expanded to include a full suite of scene editing tools. Control multiple meshes, lights, cameras, and groups with a completely rebuilt user interface. The new, centralized Toolbag scene file (.tbscene) makes for simple and straightforward transferability.

Refined Fidelity

A close-up of a model in Marmoset Toolbag © Marmoset, 2015

Toolbag’s highly-regarded image quality has improved even further. With screen space ray traced reflections, soft shadows, temporal supersampling, improved depth of field, order-independent transparency, and much more, your work will look better than ever before.

Light Your Way

Spheres rendering in Marmoset Toolbag © Marmoset, 2015

The image-based lighting made famous in the original Toolbag is back and better than ever. The new sky editor features instantaneous processing of background images and one-click light creation. Combined with directional, spot, and point lights with gels and soft shadows, the new lighting system is ready to put your work in its best light.

Get Physical

Old divers mask render © Marmoset, 2015

Toolbag 2 also brings rendering features for physically-based shading workflows. With options for energy conservation, “metalness”, realistic Fresnel, and self-occlusion, Toolbag is ready to meet the needs of modern art production. To have you up and running quickly, Toolbag 2 ships with a full set of physically-based preset materials, featuring PBR scan data from Quixel

Material Goods

The many faces of Marmoset Toolbag © Marmoset, 2015

A completely new modular material system has been written for Toolbag 2, making a vast array of combinations possible. Choose the modules that work for you and your workflow from an expanded array of shaders. Alongside the basic albedo, specular, gloss, and normal settings, you will find:

  • Dynamic Tessellation
  • PN Triangle mesh smoothing
  • Height & Vector Displacement modes
  • Detail Normal Maps
  • Parallax Occlusion Maps
  • “Metalness” Maps
  • GGX, Blinn-Phong, & Anisotropic Reflections
  • Secondary Reflections
  • Skin Diffusion
  • Microfiber (“Fuzz”) Diffusion
  • Occlusion and Cavity Maps
  • Emissive Maps
  • Allegorithmic Substances
  • Dithered Supersampled Transparency
  • …and more on the way!

One For All

Marmoset Toolbag flamethrower © Marmoset, 2015

Whether working in games, visualization, or VFX, from pre-production to post-production, Toolbag is an essential tool for each and every 3D artist. Use Toolbag as a final presentation tool for your work, a high fidelity viewer for asset sharing or internal reviews, or as a quick texture & normal map previewer. Or just have fun with it – we think you’ll like what you see.

Marmoset Skyshop

Marmoset Skyshop promo image © Marmoset, 2015

Marmoset Skyshop™ is a comprehensive suite of shaders & tools for HDR image-based lighting, bringing the rendering power of Toolbag straight into Unity. Complete with editor tools for importing, converting, and managing panorama backgrounds, Skyshop gives you the ability to bring high-quality natural lighting to your Unity project.

Realistic Light

Realistic lightning in Marmoset Skyshop © Marmoset, 2015

Skyshop renders with light from images that you supply. This allows for a high degree of realism – objects are lit with all surrounding light in a scene rather than just a handful of point sources. Image-based lighting of this type gives exceptional matching of mood, tone, and contrast to a background image of your choice

Dynamic Range

A model in different lightning conditions © Marmoset, 2015

High Dynamic Range rendering is key to quality image-based lighting. Skyshop uses HDR content in a speedy, space-efficient RGBM encoding, allowing its shaders to run with full features on all hardware – from mobile to high-end desktop GPUs. All rendering is done in linear color space with proper sRGB color correction for additional quality and realism.

Shaders Galore

Realistic lightning on a set of spheres © Marmoset, 2015

Skyshop provides a full library of optimized Unity shaders for diffuse and specular image-based lighting. Bring the power and fidelity of Marmoset Toolbag’s shaders into your own project. Configurable, user-editable ShaderLab source-code is included for:

  • Blinn-Phong & Lambertian shading
  • Gloss maps (per-pixel specular sharpness)
  • Normal, diffuse, and color specular maps
  • Specular fresnel
  • Emmisive/Glow
  • Shadows
  • Light Gels/Cookies
  • Light maps
  • Light probes
  • Transparency & simple glass
  • sRGB color correction & linear color rendering
  • Mobile shaders optimized for iOS

Reach for the Sky

Working with lightning in photos using Marmoset Skyshop © Marmoset, 2015

Efficient image-based lighting requires well prepared input data. Marmoset Skyshop includes a full editor extension for importing, processing, and preparing these data for rendering.

MarmosetRecent articles

3D Take on Mel Gibson as He Was in Lethal Weapon

A bout of nostalgia by Alexander Ekman.

Artist Shows How to Model & Texture Dr. Alex Yu from Prey in His Style

Gabriel Lopes de Menezes showed us the work behind Prey's Dr. Alex Yu fanart, discussing XGen grooming and how he combined realistic and slightly stylized texturing to get this grungy look for the outfit.

Worn Sauer M30 Luftwaffe Recreated with ZBrush & Substance 3D

Anastasia Prokopovich shows us the steps to recreate the Sauer M30 Luftwaffe using Blender and Substance 3D Painter, with a focus on how to texture the wooden buttstock that features photorealistic patterns.

This Gorgeous 3D Elf Model Shows Marmoset Toolbag 5's Rendering Capabilities

Seungmin Kim experimented with Toolbag's latest version, presenting a new outstanding digital character.

Creating a Shaman Girl with Intricate Clothes & Accessories in 3D

Yeongzy shows us a detailed process of creating a Shaman girl model with a wide range of materials, such as fur, fabric, metal, and leather, using 3ds Max, ZBrush, and Marmoset Toolbag. The focus is on the steps and techniques for sculpting the face to achieve an ultra-level of realism.

Painting Custom Cage Distances In Marmoset Toolbag

Davide Gordon explained why he prefers Marmoset Toolbag over Substance 3D Painter for Normal Map Baking.

Post-Apocalyptic Sawed-Off Shotgun Concept Imagined in 3D

Maksym Shevchuk utilized Blender, ZBrush, and Substance 3D Painter to set up the piece.

Step-by-Step Guide to 3D Scanning Objects at Home

Alexey Gorinov talked to us about 3D scanning of a birch pole surface and shared a detailed tutorial on the entire workflow, discussing the choice of equipment, camera settings, the shooting process, and post-production.

How to Create Realistic Aging Brick Wall Material Using Substance 3D Designer

Eymen Akmaz leads us through the process of creating the brick wall material with mortar using Substance 3D Designer, showing how the natural aging effect with deformations and cracks has been achieved with the help of various nodes.

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more