Tsubasa Nakai
Creative Director
Lucifer: Creating and Animating a Character with Maya, Rokoko & UE4
Tsubasa Nakai has told us about the production process behind the Lucifer project, explained the workflow in Maya, and talked about capturing facial expressions using Rokoko.
Tsubasa Nakai
Oct 20, 2021
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Realistic Character Art: Skin and Hair Shaders
Tsubasa Nakai briefly talked about his approach to character art, broke down the hair and skin shaders used in his project Iroha, and shared a few tutorials.
Tsubasa Nakai
Sep 01, 2020
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