Creating A Hand-Painted Fully Unlit Scene In Maya, ZBrush & Substance 3D Painter
Rémy Lauret shared with us the process of creating a fully unlit scene, where everything is hand-painted without using PBR techniques or baked lighting. The workflow involved blockout and sculpting in Maya and ZBrush, baking in Substance 3D Painter, and detailed texturing and adding extra details.
Rémy Lauret
Feb 11, 2025
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Designing and Animating a Stylized Scene
Rémy Lauret talked about creating the Tiny House scene, shared the workflow in ZBrush, Maya, Substance, and Unreal, and talked about the lighting setup.
Rémy Lauret
Aug 23, 2021
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