Pablo Blanes
3D Texture and Environment Artist
Creating a Fully-Procedural Material Based on the Colosseum In Substance 3D Designer
Pablo Blanes has walked us through the Roman Colosseum project, sharing how the procedural 3D material was made and detailing his workflow in Substance 3D Designer.
Pablo Blanes
Nov 15, 2023
Add bookmark
Making Bark Procedural Materials in Substance 3D Designer & Marmoset Toolbag
Pablo Blanes has shared an extensive breakdown of the 3 Set PBR Wood Bark project, detailing his workflow in Substance 3D Designer and sharing some tips and tricks on creating procedural materials.
Pablo Blanes
Nov 23, 2022
Add bookmark