Creating a Moody Treehouse Scene in ZBrush, Maya, Substance & UE4
Michael Cox explains how the mysterious lonely treehouse on a cliff was designed, gives a detailed explanation of how materials and assets for the scene were created, and shares some great tips on designing environments in 3D.
Michael Cox
Jul 22, 2021
Add bookmark
Creating a Laser Rifle in the Borderlands Style
Michael Cox shared a breakdown of his stylized 3D weapon based on Fernando Correa's concept art and made in ZBrush, Maya, Substance Painter, and Marmoset Toolbag.
Michael Cox
Nov 25, 2020
Add bookmark