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Malte Resenberger-Loosmann

Hard-Surface and Material Lead Artist

Creating a Ponytail Hairstyle with Maya, XGen & Unreal Engine

Malte Resenberger-Loosmann showed the working process behind the ponytail hairstyle, shared the scene setup in Maya and Unreal Engine, and explained how GS CurveTools helped create realistic hair.

Malte Resenberger-Loosmann

Feb 17, 2023

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Creating an Assault Rifle in Substance 3D Painter and Unreal Engine 5

Malte Resenberger-Loosmann has shared an extensive breakdown of the AKS-74U project, explaining why it is important to pay attention to materials and textures and providing tips on how to approach material definition.

Malte Resenberger-Loosmann

Jan 25, 2023

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Creating Assets Within the Mid Poly Workflow in UE5

A hard-surface and material lead artist, Malte Resenberger-Loosmann, told us about the benefits in the updated team's workflows and discussed the mid poly creation.

Malte Resenberger-Loosmann

Sep 27, 2022

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3D Weapon Art Workflow

Weapon Artist Malte Resenberger-Loosmann kindly shared his workflow covering low & high poly, UVs, baking and material setups, rendering in Marmoset and more!

Malte Resenberger-Loosmann

Aug 29, 2018

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