Li Jiulong
3D Environment Artist
www.artstation.comA Stylized Mushroom House Made in UE5, 3ds Max, ZBrush & Substance 3D Painter
Li Jiulong has told us about the workflow behind the Stylized Mushroom House project, explaining how Unreal Engine 5, 3ds Max, ZBrush, Marmoset Toolbag, and Substance 3D Painter were used during modeling, texturing, and rendering in order to create the magic atmosphere.
Li Jiulong
Sep 04, 2023
Add bookmark