Jake Lipelt
Material Artist
How To Texture A Large-Scale Scene Using The Layer System In Unreal Engine
Material Artist Jake Lipelt discussed the creation of materials in the Wizard Tower project, a large-scale environment primarily built using the layer system in Unreal Engine. He focused on the texturing workflow and explained how to achieve good natural variation.
Jake Lipelt
Apr 16, 2025
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How to Texture Painterly Venice Scene Using Substance 3D Tools
Jake Lipelt shared his texturing workflow in the Venice Canal project, explaining how he created optimized and interesting variations of brick and plaster surfaces using the layering system.
Jake Lipelt
Oct 30, 2024
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