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Articles

How To Create A Refined And Vivid Fantasy Character With Natural Curly Hair

Lvbo Huang shared with us the workflow behind the Elf Assassin Project. He shared tricks for making characters with fantasy elements refined and vivid, and skills for making hair look more natural.

Lvbo Huang

May 01, 2025

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Breakdown: Hyperrealistic Steam Deck With Plasticity & Substance 3D Painter

Ramiz Asadullaiev walked us through how he sharpened his skills in Plasticity by modeling a worn-out Steam Deck so realistic that he had to clarify that the broken screen version was a render, not a reference photo.

Ramiz Asadullaiev

May 01, 2025

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Check Out This High-Detail 3D Character Portrait With Fantasy Vibes

SangWook Kang showcases a new amazing model rendered in Marmoset Toolbag.

Theodore McKenzie

May 01, 2025

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Creating a Warhammer 40K-Inspired Scene with Blender & UE5's Substrate

Ben Close talked to us about the 40K Inquisition Hallway project, discussing hard-surface modeling in Blender, modular asset workflows, and material layering in Unreal Engine 5, including gradient-mapped metal and advanced decal setups for a polished final result.

Ben Close

Apr 30, 2025

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Breakdown: Dwarf Character Inspired by Might & Magic Heroes 7

Harsh Lakhera showed us the workflow behind the mighty King Dwarf, inspired by Might & Magic Heroes 7, and explained how the hair and beard were created in FiberShop.

Harsh Lakhera

Apr 30, 2025

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Take a Look at This Cyberpunk-Inspired Portrait Created with ZBrush

A stylish artwork by Andrey Ivanov.

Emma Collins

Apr 30, 2025

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Creating Hyperrealistic Kitchen Props Using Photogrammetry & Modeling Software

Lisa Bilai shared with us the creation of optimized and game-ready kitchen assets, including fruits, vegetables, and a bowl, using the photogrammetry technique and RealityCapture. She discussed her setup and how to capture full rotations, along with workflows for items that are tricky to scan. 

Lisa Bilai

Apr 29, 2025

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Monstrous Take on Alice, Cheshire Cat & White Rabbit with ZBrush

Viktoriia Shekhireva told us how she created the monstrous version of Alice, Cheshire Cat, and White Rabbit from American McGee’s Alice, discussing conveying the game’s moody atmosphere and creating the characters and their outfits using ZBrush and Blender.

Viktoriia Shekhireva

Apr 28, 2025

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Fantasy-Inspired Stylized Vintage Character Made in ZBrush & UE5

A mysterious setup by Jianbao Xu.

Emma Collins

Apr 28, 2025

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The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

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Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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