Articles
Breakdown: Dark Warrior With Mace Crafted Using ZBrush & Substance 3D
Juan Zunino joined to discuss the Mace Knight project, providing a detailed breakdown of how a dark, ancient warrior, fully armored with no exposed skin, was brought to life using ZBrush, Substance 3D Painter, Marvelous Designer, and Marmoset Toolbag.
Juan Zunino
Dec 23, 2024
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Amazing Dragon Ball Daima Fan Art Created with ZBrush & Maya
Digital Sculptor Jesus Dominguez showcased this vibrant artwork.
Emma Collins
Dec 23, 2024
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Learn to Make Realistic Double Karambit with Plasticity
Anatolii Kenc showed us the work behind his Double Karambit modeled in Plasticity and demonstrated how he made it look so realistic.
Anatolii Kenc
Dec 20, 2024
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Crafting Personalized Worn Colt Navy Revolver With Blender & Substance 3D
NeueN showed us the workflow behind the Colt Navy project, showcasing how a weathered revolver with a Mickey Mouse carving and leather holster was created using Blender, ZBrush, Substance 3D Painter, Marvelous Designer, and Marmoset Toolbag.
NeueN NN
Dec 19, 2024
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Creating Folklore-Inspired Nocturnal Vampire with ZBrush & Blender
Hanyang Ng talked to us about the folklore-inspired Penanggalan project, discussing visualizing skin, viscera, and hair using Blender and ZBrush.
Hanyang Ng
Dec 19, 2024
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Franck Besançon: The Workflow Behind Personal Style of Dark Art & Body Horror
Franck Besançon’s work, particularly his cenobites series, gained considerable attention in our Halloween Showcase Competition. He has joined us to discuss the workflow he used, share inspirations, and explain what he aims to convey to viewers via his unique personal style.
Franck Besançon
Dec 18, 2024
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Unusual Take on The Powerpuff Girls in Blender
Andrea Buitrago's first time using the software.
Gloria Levine
Dec 18, 2024
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The Lord of the Rings' Aragorn Son of Arathorn Recreated in 3D
All hail the true king of Gondor and Arnor, brought to life in 3D by 李奥博 AoBo.
Theodore McKenzie
Dec 18, 2024
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Creating Diablo IV-Inspired Female Warrior with Substance 3D & UE5
César Párraga talked to us about the Crusader project, discussing the creation of a paladin-like character with damaged armor, wounds, and tattered clothes using Substance 3D Painter, ZBrush, Maya, and Unreal Engine 5.
César Párraga
Dec 17, 2024
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