The update adds denoiser masking, cylindrical decals and more to streamline the visualization process.
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Chaos has updated V-Ray 6 for 3ds Max, bringing post-processing upgrades, advanced decal tools, and time-saving GPU enhancements to the rendering solution.
Update 1 adds masking support for Lens Effects and Denoiser layers and the ability to fine-tune V-Ray Light Materials with Light Mix, making it easier to edit self-illuminating objects in a scene.
The new version also brings cylindrical and bump upgrades to V-Ray Decal, allowing you to add anything to curved surfaces, from stickers and labels to surface imperfections. You can blend surface and decal bumps now to make realistic embossed logos, lettering, cracked paint, spray effects, and more.
Additional Features and Improvements Include:
Custom Camera Resolutions – Custom resolutions and aspect ratios are now maintained for each V-Ray camera, cutting setup time when switching cameras. Multiple camera resolutions can be batch rendered locally or via Chaos Cloud Rendering.
Initial USD Exporting and Stage Support – Artists can now export V-Ray lights, materials, modifiers and more to the rising USD file format, making it easier to exchange V-Ray data in VFX studios.
Faster Loading for Heavy Scenes – Scenes with massive amounts of textures and geometry are even less of a challenge now. All V-Ray Bitmaps that load when a scene opens will also be optimized for performance.
Viewport Composition Guides – A new proportions layer makes it easy to compose the right camera angle with the help of visual guides like the rule of thirds and the golden ratio.
Faster Fog Rendering – V-Ray Environment Fog now renders up to 30% faster, enabling artists to bring more atmosphere and mood to their creations.
Cloud Collaboration Updates – Users can now collaborate as they create with new tools for visual annotations and versioning. Lines, arrows and other illustrative elements can now be applied to any images or sequence, while Chaos Cloud supports versions and A/B comparisons for faster iteration.
V-Ray Light Custom Decay – Users can now alter how a light decays based on source distance, opening up a host of artistic effects that detour from physical results.
NVIDIA AI Denoiser Upscaling – A new upscale setting can take an image from HD to 4K without adding more render time.
Enhanced Procedural Clouds – Procedural clouds now have more ways to control the final look. Set darkness levels, randomize or add a final touch to a cloud’s exterior with a new contrails setting for more nuanced stills.
Compressed Textures Mode – V-Ray GPU can now render 4K textures with 50% less memory on average, helping artists add incredible details without sacrificing quality.
V-Ray Clipper Mesh Mode – Complex cutaways and sections can be rendered using any mesh object. The clipper can also be animated to achieve complex effects without time-intensive Boolean operators.
Faster SSS in V-Ray Material – Photorealistic skin, plastic, wax and more can be easily created with the updated V-Ray Material. Translucent objects now render up to 2x faster, while low-poly translucent objects render more smoothly.
Render Elements Support Through Refractive Surfaces – Users now have post-production control over glass objects and materials. V-Ray GPU also supports the Material ID, Cryptomatte and Multimatte render elements through refractive surfaces.
V-Ray 6 for 3ds Max, update 1 is available for Windows. Find the list of changes here and don't forget to join our 80 Level Talent platform, our Reddit page, and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.