Gavin Marshall has shared a new collection of UI/UX concepts that imagines a game in a Star Wars setting.
UI Technical Designer at DICE Gavin Marshall, also known as GavMakesGames, continues the series of creative "mockups for games that don't exist" with one more collection of incredible concepts. This time, the creator unveiled several UI/UX designs for a non-existent The Mandalorian game, imagining the game's title screen, menus, user interface, locations, character armor, and more.
According to the author, the fake screenshots were set up using Figma and Photoshop to create the layouts, Illustrator, Photoshop, and Substance 3D for the art assets, and Blender and Unreal Engine to make some of the 3D scenes. Additionally, the creator utilized Midjourney to generate some of the "background mockups".
Besides static renders, Gavin also showcased a neat animated version of the title screen:
And shared a "non-exhaustive design guide" to the project's UI elements:
Notably, this is not the first of Gavin's UI experiments inspired by The Mandalorian. Last year, the author also shared a couple of cool concepts set up in Unreal Engine 5:
You can check out more of Gavin's awesome works here. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Threads, Instagram, Twitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.