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Articles

Stunning Japanese UE5 Scene with Vertex Painting Peeling Effect

A new wonderful project by Jolan Huijskes.

Emma Collins

Apr 24, 2025

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Creating a Black Myth: Wukong-Inspired Door with Lifelike Vegetation

Ugo Menchi provided a detailed breakdown of the Wu Kong Door project, discussing sculpting intricate ornaments, texturing wood, plaster, and bricks, and adding realistic vegetation with 3ds Max, Blender, ZBrush, and Substance 3D.

Ugo Menchi

Apr 23, 2025

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How To Create A Stylized Torii Gates Scene With Unreal Engine

Vladislav Svilpe shared with us a detailed breakdown of the atmospheric environment based on a concept featuring Torii Gates, which was created with Unreal Engine. He shared insights on how to create beautiful grass, how to sculpt and texture stylized wood, and techniques to make the scene look lively.

Vladislav Svilpe

Apr 22, 2025

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Stylized Futuristic Character Created with ZBrush, UE5 & Substance 3D

A beautiful work by Zhuwang Hua.

Emma Collins

Apr 22, 2025

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Realistic Kirby-Themed Game Boy Model Created in 3D

The author employed Blender, Substance 3D Painter, and Nuke to imagine a nostalgic and dynamic Game Boy Advance SP commercial.

Theodore McKenzie

Apr 22, 2025

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Creating Hand-Painted Howl's Moving Castle Door with Substance 3D

Grigory Perfilev talked to us about Howl's Moving Castle Door, sharing how he captured the Ghibli aesthetic and employed hand-painting techniques for smooth and clean color transitions using Blender, ZBrush, and Substance 3D Painter.

Grigory Perfilev

Apr 21, 2025

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Surreal & Mythic Scene Created with ZBrush & Substance 3D

An imaginative artwork crafted by Maria Panfilova.

Emma Collins

Apr 21, 2025

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Creating Abandoned Tram in Fall with Maya, Substance 3D & Unreal Engine

Tony Vo walked us through the process of creating an abandoned tram for the Last Yard project, showed the work with vegetation, and demonstrated how the fabrics were made with Marvelous Designer.

Tony Vo

Apr 18, 2025

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How To Create a Frankenstein Monster Bust With Amazing Bronze Shader

Oliver Schümann walked us through the workflow behind the Frankenstein Monster project. The project features a bronze statue with a subtle thinking pose sculpted in ZBrush and textured with Substance 3D Painter. He shares how to achieve a natural-looking metallic surface that adds depth to the overall depiction.

Oliver Schümann

Apr 18, 2025

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