Articles
Creating Wall & Floor Textures with Substance 3D Designer for a Disney IP Game
Tanguy Gringoire explains the step-by-step workflow for creating house interior textures for a Disney IP game using Substance 3D Designer and shares useful tricks for improving efficiency and yielding better results.
Tanguy Gringoire
Nov 20, 2024
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Tutorial: Texturing A Tinted Glass Rose Window In Substance 3D Painter
Javad Rajabzade released a new video demonstrating the process of adding realistic details to 3D models from scratch.
Amber Rutherford
Nov 20, 2024
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How to Texture a French Building Scene with a Mystic Ambiance
Sandra Lassagne shares her process for texturing an ambient scene inspired by a real-world French architectural style, using the trim sheets technique and a modular approach. She also explains how to enhance the atmosphere through lighting and effects.
Sandra Lassagne
Nov 18, 2024
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Custom Substance 3D Designer Node To Simplify Splatter Operations
Kai Mergener released a tool designed to streamline workflows for creating dynamic grunge maps, enhancing noise textures, and more.
Amber Rutherford
Nov 18, 2024
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Check Out This Procedural Water Pistol Filling With Water
Cem Tezcan shared a new piece that has no 3D geometry, along with a tutorial.
Amber Rutherford
Nov 15, 2024
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Procedural Game Console Made Fully In Substance 3D Designer
Check out Cem Tezcan's amaizing recent work.
Amber Rutherford
Nov 12, 2024
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How to Create Realistic Aging Brick Wall Material Using Substance 3D Designer
Eymen Akmaz leads us through the process of creating the brick wall material with mortar using Substance 3D Designer, showing how the natural aging effect with deformations and cracks has been achieved with the help of various nodes.
Eymen Akmaz
Nov 07, 2024
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Creating Hand-Painted Lemon Branch With Substance 3D & UE5
Ezgi Y. Akhan guided us through the Lemon Branch project, detailing how a stylized lemon hero prop was created using Blender and ZBrush, hand-painted with Photoshop and Substance 3D, and finalized in Unreal Engine 5.
Ezgi Y. Akhan
Nov 06, 2024
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Creating Detailed Map for Unreal Tournament in ZBrush & UE
Ilya Ivanov shared a detailed breakdown of the DM_Outblack project, a custom map for Unreal Tournament, discussing visualizing sky, lighting, rocks, and architecture using Blender, Unreal Engine, ZBrush, Houdini, and Substance 3D.
Ilya Ivanov
Nov 06, 2024
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