Articles
Real-Life German Christmas Town Recreated In 3D With Substance 3D & UE5
See how Owen Chou captured Rothenburg ob der Tauber with a festive atmosphere.
Amber Rutherford
Jan 30, 2025
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Stained Glass Material With Procedural Damage For Castlevania III's Environment Remaster
Take a look at Peter Mai's latest update on his project.
Amber Rutherford
Jan 27, 2025
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Check Out This Light & Spacious Interior Made with UE5
3D Environment Artist Joakim Stigsson shared this appealing scene made with Unreal Engine 5.
Emma Collins
Jan 27, 2025
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Tutorial: Edge Damage In Substance 3D Designer
Follow along or get the result files.
Amber Rutherford
Jan 27, 2025
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Crafting Richly Detailed Medieval House Inspired By The Witcher 3 With ZBrush & UE5
Angelina Pronina walked us through the creation of a vibrant medieval house scene inspired by The Witcher 3's Blood and Wine DLC, explaining how to build an immersive environment that tells a story through its details using Maya, ZBrush, Substance 3D, and Unreal Engine 5.
Angelina Pronina
Jan 24, 2025
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How to Make Atmospheric Stylized Modular Ruins with ZBrush & Substance 3D
Kirill Khafizov demonstrated the workflow behind his stylized modular ruins, showed us the material setup in Unreal Engine 5, and talked about making vegetation.
Kirill Khafizov
Jan 23, 2025
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Realistic Weathered Train Exterior Recreated With Substance 3D Designer
Dave Miragliotta showed how he recreated a real-world-inspired train exterior in Substance 3D Designer, focusing on painted metal damage and rust before finalizing the material in Marmoset Toolbag.
Dave Miragliotta
Jan 22, 2025
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A Duo of Artists Recreates Weathering With You's Food in 3D
Kang Min and Yoo Hyeon Tak utilized Blender, Substance 3D, and Unreal Engine to cook the delectable digital dishes.
Theodore McKenzie
Jan 21, 2025
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Learn How to Create Control's Mail Room with Blender & UE5
Leandro Grasso talked to us about the Mail Room project, discussing visualizing brutalist architecture and following accurate proportions, as well as shared the steps of modeling, texturing, and setting up lighting using Blender, ZBrush, Substance 3D Painter, and Unreal Engine 5.
Leandro Grasso
Jan 21, 2025
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