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Stained Glass Material With Procedural Damage For Castlevania III's Environment Remaster

Take a look at Peter Mai's latest update on his project.

Peter Mai

Released in the early '90s, Castlevania III: Dracula's Curse was one of Peter Mai's favorite childhood video games on the NES. The opening scene, where Trevor Belmont stands before the abandoned church, left a strong visual impression on the artist. Inspired by the growing trend of video game remasters, he decided to create his own interpretation of this iconic environment. For Peter, this project serves as an opportunity to adapt the workflow of an environment artist for games and gain more experience in concept look development, building asset kits, optimizing model topology, and refining texture procedural workflows in Unreal Engine 5.

Peter has finished building the scene and is now focused on texturing, showcasing a newly created stained glass material with procedural damage controls for the windows. He crafted the design using Substance 3D Designer and Photoshop for the decal artwork, with the final material featuring adjustable glass damage built and refined directly in the engine.

Peter Mai

Peter Mai

Here are the concepts of the location made by Peter to help you better understand both the original look and the creative direction behind his interpretation:

Peter Mai

Peter Mai

More progress on this project with some amazing materials:

Peter Mai

Peter Mai

Peter Mai

Find out more about the stained glass window material here, and read up on Peter Mai's Castlevania III: Dracula's Curse remaster by clicking here.

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