logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

See How This 2013 Blu-Ray Remaster Butchered a Disney Classic

Surprisingly, AI is not the culprit.

With the continuous advancement of image upscaling technology, arguably one of the few genuinely good uses for generative AI, I bet twenty years from now, new generations won't be able to comprehend why CSI: Miami's "zoom and enhance" was at one point a meme, considering they'll probably have better image-enhancing tools available for free via a simple Google search.

While powerful, AI upscalers – most of which increase an image's resolution by generating new pixels based on the existing ones and the millions of pictures they've been fed – aren't without their flaws, often losing smaller details, hallucinating non-existent features, smearing the outlines, and overall giving otherwise normal images this "AI look" one can recognize at first glance.

Of course, it's no secret that the aforementioned downsides are by no means unique to AI upscalers and have existed even when upscaling technology was still in its infancy, a point recently reaffirmed by Game Developer and former DreamWorks Animation Supervisor Lionel "SeithCG" Gallat, whom you might know from his 2018 action RPG Ghost of a Tale.

A few days ago, SeithCG revisited the 2013 Blu-ray remaster of Disney's The Sword in the Stone, a classic 1963 retelling of the Arthurian legend about the young king-to-be pulling Excalibur from a stone (or an anvil) to prove his royal lineage. While the film wasn't a massive success upon release, it made its mark with splendid animation and a unique art style, characterized by pencil-textured lines that gave The Sword in the Stone a distinct look.

Unfortunately, it's precisely these outlines that the 2013 remaster butchered. In his Twitter thread, SeithCG provided several screenshots comparing scenes from the original movie with the remastered version, and the difference is shocking. The movie's signature line art was obliterated, many fine details were lost, and the entire visual charm of the film was reduced to what SeithCG succinctly described as a "flat shapeless blob".

Here are some of the comparison screenshots the developer has provided:

According to a 2013 movie review by Kenneth Brown, the culprit behind the disastrous outcome was the use of digital noise reduction (DNR), a technique designed to smooth out the picture and eliminate things like pixelation and film grain, but at the cost of finer details. Brown called the remaster's use of DNR "unforgiving," noting that it resulted in some of the worst digital smearing he had ever seen – an assessment that's hard to argue with.

"The animators' line art has been scrubbed to the point of appearing squishy, disheveled or, at its worst, nearly indistinct (as if it's been blotted away), and every now and then it falls into all three categories," the review reads. "The painted backgrounds have the telltale smeariness of noise reduction gone awry – as does the print, which tends to feature ugly artificial cleanliness – and grain has been wiped away in its entirety, almost to comical ends. How bad does it get? It isn't uncommon to run across a sequence that looks as if it's been restored using tracing sheets and Crayola markers."

Much like most Disney stories, however, this one also has a happy ending. As SeithCG noted, the version of The Sword in the Stone currently streaming on Disney+ is not the same as the flawed remaster and "looks good, no DNR shenanigans there." You can check it out yourself by clicking this link.

And what do you think about the 2013 remaster? What are some of the most outrageous DNR implementations you've seen? Tell us in the comments!

Don't forget to join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 3

  • Awesome Mike

    DNR is not even remotely related to the world's favorite new buzzword "AI", DNR is a simple algorithm that looks for certain amounts of "noise" in an image and removes them, typically using something akin to the "smudge" tool in Photoshop to do so. It's just an image filter and can be applied en masse to animation the same way it would be to a single picture in After Effects or equivalent video editing program.

    This is just a case of sheer laziness coupled with ignorance on behalf of whatever half-assed nitwit they hired to do this "upscaling" and literally just imported the whole movie, adjusted the scale, applied one filter and clicked "process", for whatever astronomical cost he ended up getting paid for literally no real work whatsoever.

    By comparison, and real "AI" upscaled would run incomprehensibly more complex analysis on not only each frame but also frames before and after each frame, to analyze exactly where each pixel was, is, and is going, to then know where the correct places are to make adjustments. It's still an algorithm, but the difference with "AI" has to do with neural networks and the ability for it to run thousands or millions of simulations of trial and error for it to "learn" and basically self-write its own near-infinitely more complicated "algorithm" for how to solve the image enhancement process.

    Think of an AI upscaler like the computer equivalent of a digital artist with decades of experience, painstakingly analyzing frames 1, 2 and 3 over and over, going in and adjusting every single individual pixel by hand to make sure that everything looks absolutely flawless... except since it's a computer doing this it can edit trillions of pixels per second as opposed to the lifetime of work it would take a person to do this process.

    What was done here, instead, was just horrifyingly sloppy and stupid and whoever did it Disney should get a refund for whatever they paid  from this year-one graphics art school flunkee that committed this atrocity.

    0

    Awesome Mike

    ·6 hours ago·
  • Anonymous user

    If Digital Noise Reduction is "not AI", then what is it?
    It certainly wasn't a human editing all those frames.

    0

    Anonymous user

    ·a day ago·
  • Anonymous user

    What exactly is "Surprising" about AI not being used many years before it was generally available?

    1950s movie has bad special effects.  Surprisingly, CGI not to blame!

    0

    Anonymous user

    ·a day ago·

You might also like

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more