The studio has shared another reason behind the controversial decision.
When Remedy announced Alan Wake 2 would be digital-only, players were not happy. The developer then explained the reasons behind the decision, such as a "significant shift towards digital-only consumption", lower production costs, and an "optimal user experience".
In a recent interview with Eurogamer, the game's creative director Sam Lake and game director Kyle Rowley revealed another motive: not releasing physical copies will allow Remedy more time to polish the game.
"Like, a significant amount of weeks actually. Because otherwise, the game that goes on the disc, obviously it has to be playable without a patch," explained Rowley.
"Yeah, it is digital only, and kind of coming to this idea, both from Remedy and Epic's perspective, that's our current thinking. It just felt it makes sense for this, and the timing felt right," said Lake.
The developers didn't want to release something that they weren't proud of, so they hope this decision will give players "a better version of the game."
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