Check out Reallusion’s latest tools for digital humans.
Character Creator 3.3 introduces new realism tools that work with Digital Human Shader and the Headshot plugin. Other major things are SkinGen, an intuitive, dynamic skin layer system, and CC 3 Base+, an enhanced character topology for overall visual upgrades.
"SkinGen is a major breakthrough in the digital human workflow that introduces an ultra-realistic dynamic material system dedicated to human skin synthesis," said John Martin, VP, Product Marketing, Reallusion. "The tools inside SkinGen are also empowered by the combination of industry leading partners like Texturing XYZ and Substance. SkinGen makes it possible for anyone to create a character with custom looks for age or appearance, and ultra-fine details down to the pores."
CC3 Base+ improves character mesh, UV, and skeletal rig, and more:
- Topology & Mesh Enhancement: evenly-distributed quad surface and perfect edge-loops for smooth facial expressions and body animations.
- UV Optimization: Head UV includes the neck area. High details for hand, nose, lips, and UDIM layout optimized for ZBrush, Substance Painter pipeline.
- Upgraded Skinning & Rigging: Supports both A-pose & T-pose, enhances skin-weights
Basic SkinGen features were added as a free update in CC 3.3. You can use sample Skins and Makeup assets, plus the layer stack and slider adjustments.
Free SkinGen features:
- Content Manager. Browse and manage skin and makeup content, drag-and-drop assets to the SkinGen layer editor for compositing effects.
- Layer Editing. Show/hide, opacity level, layer order, merge, flatten, and blend modes (normal, multiply, overlay, soft-light)
- Dynamic Material Editing. Adjustable skin effects on each layer, change material attributes for color, transformation, tiling and distribution, etc.
- Up to 4K real-time editing for each body material
You can learn more about Reallusion's latest updates and Character Creator here.