Direct installations and updates for RealityCapture 1.4 and subsequent builds are now available through the Epic Games Launcher, and starting with this release, RealityCapture is also free for users who generate under $1M annually.
Image Credits: RealityCapture
Starting with RealityCapture 1.4, all downloads, installations, and updates for the software will be available through the Epic Games Launcher and can be managed with The Epic Games Developer Portal.
Another major change is the updated pricing policy, with RealityCapture becoming free for individuals and companies making under $1M in annual gross revenue. As a result of these changes, Capturing Reality no longer offers the Pay-Per-Input (PPI) pricing model or a license. If you have unspent credits, you'll be able to use them for a year with RealityCapture 1.3.2 or prior, as going forward, there will be only one version of RealityCapture.
Image Credits: RealityCapture
The release of RealityCapture 1.4 and Unreal Engine 5.4 brings out a new Unreal Subscription, which includes Unreal Engine, RealityCapture, and Twinmotion for $1,850 per seat per year.
If you don't need to use Unreal Engine or Twinmotion, you can still purchase RealityCapture as a standalone subscription seat, which is going to be available at $1,250 per seat per year, including all updates released during the subscription period.
Note that these prices will only apply to users generating over $1M in annual gross revenue, as RealityCapture will become free for students, educators, and hobbyists, or if your company makes under $1M in yearly revenue.
RealityCapture 1.4 also features other minor changes, such as various PPI projects functionality updates, added Epic Games account and services options, and fixed issue of non-georeferenced projects failing to upload to Nira.
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