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Capturing Reality
The photogrammetry software RealityCapture 1.5 is now available for download from the Epic Games launcher. The new release accelerates texturing processes with various enhancements.
Capturing Reality refined the texturing algorithm to reduce disk access and better use the CPU, which results in up to 2 times speed boosts over RealityCapture 1.4. Moreover, there is a new option for defragmenting textures, making them more efficient for real-time engines.
The company also added support for using the photoconsistency-based texturing style with 16-bit and 32-bit inputs, which can show better blending results than visibility/mosaicing-based texturing when working with translucent objects, face scanning, full-body scanning, and laser scan data.
Finally, you can exclude masked areas from the texture projection process to eliminate unwanted elements from the final textured model.
In addition, you can find a new option to remove marginal triangles when reconstructing region boundaries to get non-watertight meshes. "Non-watertight meshes offer smaller file sizes, freeing up storage space and reducing load times, optimizing them for real-time applications where solid models aren’t always necessary for high-performance visuals."
Other improvements include support for relative paths, new CLI commands and export options, like USD and COLMAP.
Find the full list of changes in RealityCapture 1.5 here and join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.