All of the scene's assets were made from scratch using 3ds Max, Substance 3D software, SpeedTree, and photogrammetry data.
3D Environment/Prop Artist Tim Nickel has showcased Advostós Fishing Village, an impressive rural Greece-style scene with a realistic day/night cycle. Made to explore a flexible approach that would allow the artist to turn the environment into an open world setting, the scene was set up in Unreal Engine 5 using custom-made assets, created by Tim using 3ds Max, Substance 3D Designer/Sampler, SpeedTree, and photogrammetry data captured with RealityCapture. Additionally, the creator utilized UE5's Lumen to create various lighting scenarios.
And here are some behind-the-scenes shots shared by the author:
You can learn more about the project by visiting Tim's ArtStation page. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.