Articles
Shaping Peaceful Volcanic Environment With Unreal Engine 5 & Houdini
Marco Amati presented a breakdown of his volcanic environment inspired by the Tanzanian landscape before a storm, created using Houdini, Unreal Engine 5, and Nuke.
Marco Amati
Apr 25, 2025
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Creating a Black Myth: Wukong-Inspired Door with Lifelike Vegetation
Ugo Menchi provided a detailed breakdown of the Wu Kong Door project, discussing sculpting intricate ornaments, texturing wood, plaster, and bricks, and adding realistic vegetation with 3ds Max, Blender, ZBrush, and Substance 3D.
Ugo Menchi
Apr 23, 2025
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Discover How This Serene River Scene Was Created with Houdini
A mesmerizing setup by Ahmed Yousef.
Emma Collins
Apr 23, 2025
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Procedural Watercolor-Like Plant Generator In Substance 3D Designer
Nicolas Dick, a winner of this year's Substance 3D Designer Insanity Awards, joined us to discuss how he created a generator that places leaves along a stem and gives the material a stylized watercolor look, resulting in an endless array of procedurally generated art.
Nicolas Dick
Feb 20, 2025
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Silent Hill's Streets Meet Tornado Chaos In This Unreal Engine 5 Environment
Pasquale Scionti has enhanced his scene with the engine's latest features.
Amber Rutherford
Feb 03, 2025
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Learn How to Create Rainy Scene with Neon Lights in UE5 & Maya
Alena Tikhomirova and Boris Otkhmezuri shared a detailed breakdown of their Neon Streetside Diner project, explaining how they filled the scene to make it look detailed without overloading and visualized neon lights and rainwater in Maya, Unreal Engine 5, and Substance 3D Painter.
Creating a Game Level with Dark Underground Tunnel in UE5
Yurii Hrebenko showed us the workflow behind his project Departure, which is Part 4 of his game inspired by Resident Evil and Alan Wake, explaining how he created detailed terrain and lifelike foliage and lighting in Unreal Engine 5.
Yurii Hrebenko
Aug 30, 2024
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See How to Set Up a Space Station Modular Environment with Maya & Unreal Engine 5
Marco Autilio walked us through the process of creating the space sorting station 3D environment, which serves as a tribute to 3D artist Paul Pepera, and detailed how the entire environment was made using a single trimsheet composed of three textures.
Marco Autilio
Jan 24, 2024
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Learn How to Reimagine Mario & Bowser Gaming with a Smooth 3D Animation
Juliano Souza talked to us about creating realistic and stylized animation of Mario and Bowser and detailed modeling, texturing, animation, and rendering pipelines performed in 3ds Max, ZBrush, Substance 3D Painter, and Corona Renderer.
Juliano Souza
Jan 15, 2024
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