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Props

Creating a Fully Procedural Game Console with Substance 3D Designer

Cem Tezcan, a winner of the Substance 3D Designer Insanity Awards, talked about the Fully Procedural Game Console Design project, discussing utilizing the procedural modeling technique and creating a smoky plastic shell effect with Substance 3D Designer.

Cem Tezcan

Mar 07, 2025

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Creating Hyper-Realistic 3D Camcorder Using Plasticity & Substance 3D

Kirill Charyshnikov joined us to share his workflow for creating a 3D version of the Sony DSR-390 Digital Camcorder, which was modeled in Plasticity, textured in Substance 3D Painter, and finalized in Marmoset Toolbag.

Kirill Charyshnikov

Feb 26, 2025

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How To Model & Texture A Samurai Mask With Menacing Facial Features

3D Artist Egor Ivanov presented a comprehensive step-by-step tutorial on creating a samurai mask using ZBrush, Maya, Substance 3D Painter, and Marmoset, sharing valuable tips for achieving an impressive look, as well as a simple yet effective approach to lighting.

Egor Ivanov

Feb 21, 2025

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Process of Making Realistic 3D Toyota Land Cruiser FJ60 in Unreal Engine 5

Alexander Kolyasa showed us his workflow behind the Toyota Land Cruiser FJ60, talking about his techniques that help break the uniformity of masks, setting up realistic marks from windscreen wipers, and making the car drive with the Chaos Vehicles system.

Alexander Kolyasa

Feb 18, 2025

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Creating Realistic Sci-Fi Radio Device Using Plasticity & Blender

Yuichiro Fujita talked to us about the Concept Model: Arcus-2200 project, discussing hard-surface modeling workflow using Plasticity and Blender, texturing in Substance 3D Painter, and detailed setting up of the lighting.

Yuichiro Fujita

Feb 13, 2025

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Breakdown: 3D Gun Made of LEGO Blocks Created with Plasticity

Yulong Huang demonstrated the work behind Block19, a gun made of LEGO blocks, explaining the Plasticity workflow and showing the texturing steps in Substance 3D Painter.

Yulong Huang

Jan 31, 2025

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Take a Look at This Realistic 3 Gun Prop Made with Blender

Lead Weapon and Prop Artist Thomas "Pilgrim" Butters expanded his portfolio with another high-quality work.

Emma Collins

Jan 31, 2025

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Imagining Game Boy Advance With Joy-Cons In Substance 3D & Arnold

Tatyana Grebenschikova joined us to discuss her 3D take on Game Boy Advance upgraded with Joy-Cons, focusing on the texturing workflow in Substance 3D Painter.

Tatyana Grebenschikova

Jan 29, 2025

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Crafting A Real-World Inspired Switchblade Using Plasticity & Substance 3D

Howel Ganuchaud joined us to share his process of recreating the Hogue SIG Sauer K320 knife with Plasticity, focusing on his texturing workflow in Substance 3D Painter and offering valuable tips and resources.

Howel Ganuchaud

Jan 15, 2025

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The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

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Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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