Claudio Z. has brought his project online.
You may recall Claudio Z.'s experiments with Verlet integration, where he demonstrated a 2D cloth physics simulation using Raylib and C++ that tears when dragged with the mouse. As part of a new learning challenge, the developer has now ported a portion of this simulation to the web using Rust.
And honestly, it feels like it was always meant to be this way, it's really, really addictive to play with. Featuring both touch and mouse interaction, the simulation offers plenty of options to tweak the web structure, making it tearable and endlessly fun. Plus, it looks lightweight, with minimal slowdown.
Give it a try here, and if you're interested in similar stuff, learn how Verlet integration works and how you can implement it on your own:
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