New Tools for Procedural, Scalable Material Creation

InstaMAT allows you to work with materials, textures, and assets.

The development studio Abstract announced InstaMAT – a set of tools for scalable 3D content creation. It is supposed to unify "a diverse range of technologies into cohesive and scalable workflows" as well as save studios time and costs on working with materials, textures, and assets.

“It’s been an incredibly long development journey for InstaMAT“, said Manfred M. Nerurkar, CEO of the Abstract group. “I believe that not many companies attempt to build a product at the scale and depth of InstaMAT. In order to create a product that is capable of changing the status quo in our space, you’ll need to research and develop thousands of algorithms and figure out a brilliant user experience so it can come together as one holistic solution. I’m proud of what the team has achieved and I believe it is going to cause deep ripples in the industry.“

InstaMAT’s graph-based workflows enable non-destructive content creation.

InstaMAT makes asset texturing using layering and 3D painting workflows, AI, 2D image processing algorithms, and procedural modeling much easier. There are several useful tools in the pack.

InstaMAT Studio simplifies procedural material and asset creation, scalable texturing, and data-driven asset pipelines. It offers a library containing thousands of nodes and AAA-quality materials along with a variety of features for professionals.

InstaMAT Pipeline enhances asset pipelines by streamlining tasks from rendering materials to batch-executing Element graphs and performing unit tests on material libraries.

InstaMAT C++ SDK provides developers with custom tools and allows seamless integration into their software.

InstaMAT is available for most popular DCC software, including Maya, 3ds Max, Blender, Unity, and Unreal Engine.

InstaMAT’s layering technology enables creative and fully scalable asset texturing.

InstaMAT will be released globally for Windows and macOS on January 24, with a Linux version expected later this year.

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Published 15 January 2024
Gloria Levine
Senior Editor