3D Motion Graphics Artist Ryan Duff showcased this fantastic artwork.
Take a look at this fascinating forest waterfall scene created by 3D Motion Graphics Artist Ryan Duff using LiquiGen, Cinema 4D, and Redshift.
This mesmerizing scene looks like a fantasy painting, combining an accurate, realistic representation of the landscape with painterly watercolor-like transparent shades. The artist shared some technical details on creating the artwork, explaining that he used LiqiGen to craft a river and a small waterfall and enhanced the forest and mountains built in C4D. The entire project was rendered in Redshift.
Ryan also said that LiquiGen's speed allowed him to do 10x-20x the number of iterations to the sim before baking it. According to the artist, baking to alembic still takes time, and the project's sim was around 300 GB. The described method is not the right solution for every kind of sim.
The artist shared that in this scene, he used Realflow for comparison after he had the basics of the sim down. "Even with Realflow's Dyverso GPU solver, there was NO comparison. Realflow could not even get to the initial state of the river after 2 hours. In Liquigen, I did a full animation preview (500-1000 frames) in 15-20 minutes," Ryan explained.
Check out other artist's amazing animations:
Ryan's personal project, which was rendered entirely in Unreal Engine. The creation started in C4D and Redshift and then transferred to UE5:
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