Articles
Crafting Richly Detailed Medieval House Inspired By The Witcher 3 With ZBrush & UE5
Angelina Pronina walked us through the creation of a vibrant medieval house scene inspired by The Witcher 3's Blood and Wine DLC, explaining how to build an immersive environment that tells a story through its details using Maya, ZBrush, Substance 3D, and Unreal Engine 5.
Angelina Pronina
Jan 24, 2025
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Fusing European & Asian Architecture For A Stunning Fantasy City Concept In Blender
Ting Yue shared the process of creating an imaginative concept piece that combines European castles with traditional Asian architecture, blending them harmoniously with Blender and 3DCoat.
Ting Yue
Jan 13, 2025
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Creating a Mysterious Scene with Lifelike Foliage Using SpeedTree
Louis Sullivan shared a detailed breakdown of The Green Chapel project inspired by the film The Green Knight, discussing setting up vegetation and texturing brick, stone, and moss materials using SpeedTree, Unreal Engine 5, and Substance 3D.
Louis Sullivan
Jan 10, 2025
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Animating Rusty Robot in Post-Apocalyptic World Inspired by Wall-E & Fallout
Gal Ravid-Tal talked about the Scrappy cinematic, explaining how he made the robot look rusty but cute and showing the lighting setup that allowed him to easily test different moods.
Gal Ravid-Tal
Dec 04, 2024
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Breakdown: Precision Milling & Drilling Machine Made With ZBrush & Substance 3D
Lyubov Vasileva shared the working process behind the NORA Precision Milling & Drilling Machine project, detailing how to create realistic and captivating damaged textures while offering valuable insights and tips.
Lyubov Vasileva
Dec 03, 2024
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How to Set Up Cinematic Dark Fantasy Canyon in Unreal Engine
Anton K. shared how he created the dark fantasy environment inspired by Dark Souls and Bloodborne in Unreal Engine, explaining how the lighting helped set up the dramatic, moody atmosphere.
Anton K.
Dec 02, 2024
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How To Set Up Procedural Terrain With Unreal Engine 5.4
Alexandre Martin explained how to create a realistic environment with minimal complexity using Unreal Engine 5's native tools, detailing the workflow for generating fully procedural terrain using only two materials.
Alexandre Martin
Nov 27, 2024
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Check Out This UE5-Powered Recreation of Fallout: New Vegas' Lucky 38
Casino floor!
Theodore McKenzie
Nov 21, 2024
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Captivating 3D Terrarium Scene in Blender & Unreal Engine 5
The author employed UE5's Niagara Fluids to create the mist effect.
Theodore McKenzie
Nov 18, 2024
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