Materials
Imagining Anatolian-Inspired Mosaic With Substance 3D Designer
Furkan Malli gave us a behind-the-scenes look at crafting a mosaic influenced by Eastern Mediterranean art, detailing how he created the centerpiece and surrounding patterns in Substance 3D Designer and integrated them into an environment with Marmoset Toolbag.
Furkan Malli
Apr 17, 2025
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How To Texture A Large-Scale Scene Using The Layer System In Unreal Engine
Material Artist Jake Lipelt discussed the creation of materials in the Wizard Tower project, a large-scale environment primarily built using the layer system in Unreal Engine. He focused on the texturing workflow and explained how to achieve good natural variation.
Jake Lipelt
Apr 16, 2025
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Creating Japanese Kimono Fabric in 3D
Elizaveta Ivanova invites you to dive into Japanese culture with her kimono fabric collection, showing how she created different traditional fabrics and patterns in ZBrush, Marvelous Designer, and Substance 3D Designer.
Elizaveta Ivanova
Apr 14, 2025
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Creating a Tech-Inspired Door Hatch Material in Substance 3D
Dave Miragliotta showed us the working process behind the Door Hatch project, discussing creating its shapes, rivets, and vents using Substance 3D Designer's nodes and rendering in Marmoset Toolbag.
Dave Miragliotta
Apr 11, 2025
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Recreating Victorian Floor Tiles In 3D With Substance 3D Designer
Chris Hodgson joined us to discuss how he used Substance 3D Designer to create a Victorian floor tile material inspired by the tiles in his childhood home's hallway, focusing on authentic patterns and realistic cracks.
Chris Hodgson
Apr 07, 2025
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Creating Realistic Animated Water With Substance 3D Designer & Marmoset Toolbag
Sherif Dawoud returned to 80 Level to discuss his realistic coast material crafted in Substance 3D Designer and Marmoset Toolbag, with animation done in DaVinci Resolve.
Sherif Dawoud
Apr 03, 2025
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Take Closer Look at Materials & Assets Created for Sid Meier's Civilization 7
Clark Coots made 300 materials and 1200 tinted variations.
Gloria Levine
Mar 14, 2025
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Create Animated Procedural Cityscape-Like Material In Substance 3D Designer & Marmoset Toolbag
Rebecca El Cheikh shared a breakdown of the Nostalgia project, including creating the base carpet with a Tile Random node, generating cars’ paths and animating them, achieving flexible control of car colors and variants, and offering tips for creating appealing materials.
Rebecca El Cheikh
Mar 11, 2025
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Procedural Watercolor-Like Plant Generator In Substance 3D Designer
Nicolas Dick, a winner of this year's Substance 3D Designer Insanity Awards, joined us to discuss how he created a generator that places leaves along a stem and gives the material a stylized watercolor look, resulting in an endless array of procedurally generated art.
Nicolas Dick
Feb 20, 2025
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