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Breakdown: Dark Warrior With Mace Crafted Using ZBrush & Substance 3D

Juan Zunino joined to discuss the Mace Knight project, providing a detailed breakdown of how a dark, ancient warrior, fully armored with no exposed skin, was brought to life using ZBrush, Substance 3D Painter, Marvelous Designer, and Marmoset Toolbag.

Juan Zunino

Dec 23, 2024

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Amazing Dragon Ball Daima Fan Art Created with ZBrush & Maya

Digital Sculptor Jesus Dominguez showcased this vibrant artwork.

Emma Collins

Dec 23, 2024

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Check Out This Realistic Burnt Plastic Material Made with Substance 3D

Senior Material Artist Lee Borrer shared a new high-quality artwork.

Emma Collins

Dec 23, 2024

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2024 Recap: The Most Important 3D Software Releases Of 2024

Welcome to the second part of the annual 80 Level Digest, where we review the year's most notable releases.

Amber Rutherford

Dec 20, 2024

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Learn to Make Realistic Double Karambit with Plasticity

Anatolii Kenc showed us the work behind his Double Karambit modeled in Plasticity and demonstrated how he made it look so realistic.

Anatolii Kenc

Dec 20, 2024

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Crafting Personalized Worn Colt Navy Revolver With Blender & Substance 3D

NeueN showed us the workflow behind the Colt Navy project, showcasing how a weathered revolver with a Mickey Mouse carving and leather holster was created using Blender, ZBrush, Substance 3D Painter, Marvelous Designer, and Marmoset Toolbag.

NeueN NN

Dec 19, 2024

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Hard Surface Modeling Tips & Tricks For Creating A Vintage Quirky-Looking Gun

Ron Frölich walked us through the Tribuzio project, detailing the techniques used to bring a uniquely designed 19th-century pistol to life using Blender, Substance 3D Painter, and Marmoset Toolbag.

Ron Frölich

Dec 17, 2024

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Learn to Make Cozy House in the Forest

Elisa Binz showed us the workflow behind the House in the Forest project, explaining her sculpting process in ZBrush and discussing how she enhanced the scene's storytelling using Substance 3D Painter and Unreal Engine.

Elisa Binz

Dec 16, 2024

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Creating a 3D Appealing Pokédex with Hand-Painted Texture from a 2D Concept

Alice Hu shared a step-by-step tutorial on transforming a 2D concept of a Pokédex into a 3D model, which was sculpted in Blender, textured in Substance 3D Painter, and rendered in Unreal Engine 5. She provided tips and tricks to enhance the asset's liveliness and explained how the unique blue outline was achieved.

Alice Hu

Dec 16, 2024

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