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Making a Better Localization with LAMS

Check out this 2017 GDC talk by Nadège Josa on steps for creating a great game localization.

In 2017 during an annual Game Developers Conference, Sony Interactive Entertainment's Nadège Josa talked about creating a great localization for your video games. During this talk, Nadège explains the steps of the localization process, discusses the traditional and iterative localization pipelines, and talks about using localization tools.

Nadège also showcases LAMS, Sony's in-house software for enabling effective localization for globally released games. 

You can watch the talk by clicking this link. Also, don't forget to join our new Reddit pageour new Telegram channel, our Discord, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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